Glenstorm Posted December 7, 2010 Posted December 7, 2010 Hi all. I'm new around here and am working on my first script. I created this NPC Class: SettlerNVNo scripts attached / No ActorBase attached I created quest (for dialog) for this guy, with one possible reply. The quest has a priority of 75 and has no script or anything attached except a dialog (it is set to Start Enabled)Anyway, I have a bunch of response and replies made in the "Topics" section of the Quest, starting with "GREETING". I have added ONE topic ("Hi") to "GREETING" and I expected only one possible reply to the NPC's response to the greetin - "Hi". However, there are two options when the NPC returned the greeting in the game, "Hi" & "I need to keep going". The second option sometimes change to "Goodbye" or "See you later". Is there anyway I can remove this second option? The NPC was created by copying the object representing a settler at Goodsprings. If you need more details please ask. Thank you very much.
Quetzlsacatanango Posted December 7, 2010 Posted December 7, 2010 Change his voice type or create a new one just for him. Then he shouldn't use any of those generic lines anymore.
davidlallen Posted December 7, 2010 Posted December 7, 2010 Change his voice type or create a new one just for him. Then he shouldn't use any of those generic lines anymore. I have also found this solution. Is it OK to use "NoVoiceRecordedM" for every NPC? Once I have done this, these generic lines no longer appear, but will it cause a problem down the road that all my NPCs use this voice type? @glen, you may find the "conversation editor" helpful, I just learned about it here.
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