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Dialogue with newly created NPCs


Glenstorm

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Hi all. I'm new around here and am working on my first script.

 

I created this NPC

 

Class: SettlerNV

No scripts attached / No ActorBase attached

 

I created quest (for dialog) for this guy, with one possible reply.

 

The quest has a priority of 75 and has no script or anything attached except a dialog (it is set to Start Enabled)

Anyway, I have a bunch of response and replies made in the "Topics" section of the Quest, starting with "GREETING". I have added ONE topic ("Hi") to "GREETING" and I expected only one possible reply to the NPC's response to the greetin - "Hi".

 

However, there are two options when the NPC returned the greeting in the game, "Hi" & "I need to keep going". The second option sometimes change to "Goodbye" or "See you later". Is there anyway I can remove this second option? The NPC was created by copying the object representing a settler at Goodsprings.

 

If you need more details please ask.

 

Thank you very much.

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Change his voice type or create a new one just for him. Then he shouldn't use any of those generic lines anymore.

 

I have also found this solution. Is it OK to use "NoVoiceRecordedM" for every NPC? Once I have done this, these generic lines no longer appear, but will it cause a problem down the road that all my NPCs use this voice type?

 

@glen, you may find the "conversation editor" helpful, I just learned about it here.

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