Glenstorm Posted December 7, 2010 Share Posted December 7, 2010 Hi all. I'm new around here and am working on my first script. I created this NPC Class: SettlerNVNo scripts attached / No ActorBase attached I created quest (for dialog) for this guy, with one possible reply. The quest has a priority of 75 and has no script or anything attached except a dialog (it is set to Start Enabled)Anyway, I have a bunch of response and replies made in the "Topics" section of the Quest, starting with "GREETING". I have added ONE topic ("Hi") to "GREETING" and I expected only one possible reply to the NPC's response to the greetin - "Hi". However, there are two options when the NPC returned the greeting in the game, "Hi" & "I need to keep going". The second option sometimes change to "Goodbye" or "See you later". Is there anyway I can remove this second option? The NPC was created by copying the object representing a settler at Goodsprings. If you need more details please ask. Thank you very much. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted December 7, 2010 Share Posted December 7, 2010 Change his voice type or create a new one just for him. Then he shouldn't use any of those generic lines anymore. Link to comment Share on other sites More sharing options...
Glenstorm Posted December 7, 2010 Author Share Posted December 7, 2010 That worked. Thanks a bunch. Link to comment Share on other sites More sharing options...
davidlallen Posted December 7, 2010 Share Posted December 7, 2010 Change his voice type or create a new one just for him. Then he shouldn't use any of those generic lines anymore. I have also found this solution. Is it OK to use "NoVoiceRecordedM" for every NPC? Once I have done this, these generic lines no longer appear, but will it cause a problem down the road that all my NPCs use this voice type? @glen, you may find the "conversation editor" helpful, I just learned about it here. Link to comment Share on other sites More sharing options...
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