Deadliest Shade Posted December 7, 2010 Share Posted December 7, 2010 I need a bit of help: I'm trying to add a custom texture to the Vault Gear door by adding BSShaderTexture (#564), however, when I save, I get an error with "link points to wrong block type linking to "data" of NifSkope. Any suggestions? Link to comment Share on other sites More sharing options...
throttlekitty Posted December 8, 2010 Share Posted December 8, 2010 The error should also tell you the index number for the offense, which you can then use to check which block is referencing something out of place. Link to comment Share on other sites More sharing options...
DonKnotts Posted December 8, 2010 Share Posted December 8, 2010 The textures were in block 547 when I just looked. Link to comment Share on other sites More sharing options...
Deadliest Shade Posted December 8, 2010 Author Share Posted December 8, 2010 The textures were in block 547 when I just looked.Mmm. That must the one I mean. The index thing: "Data Ref<NiGeometryData> 413 (GearDoor01)" Link to comment Share on other sites More sharing options...
DonKnotts Posted December 8, 2010 Share Posted December 8, 2010 If all you did was change the texture paths to use a custom texture, then something else has gone wrong. Your best bet would be to extract an unaltered nif and start again. Link to comment Share on other sites More sharing options...
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