Honeybiscuit Posted December 7, 2010 Share Posted December 7, 2010 Ok Im gonna ask. Theye is some one out there that has knowledge ot basic script formulas and PLEASE make a lil book and put those formulas into it and what each does and how within each piece of a simple formula "what" cant be substuted with "what" object and effect. I was thinking last nite that this is possible if someone was nice enough to share and help by pass the "self experience" of trial and error by creating this lil manual and you would be surprise how many would be able to grasp at the comprehension of scripting. I know I would.Example. is the old scn"Hello world" . that is to basic there needs to be some that has done basic functions within the fallout world and then that FSD Fallout Script Dictionary would be written and over time be kept revised. Link to comment Share on other sites More sharing options...
HugePinball Posted December 8, 2010 Share Posted December 8, 2010 You should start here: http://www.cipscis.com/fallout/tutorials/ And for reference on script function syntax and usage: http://geck.bethsoft.com/index.php/Category:Scripting Link to comment Share on other sites More sharing options...
Honeybiscuit Posted December 8, 2010 Author Share Posted December 8, 2010 Yea I go there a lot. But it appears that Im a slow learner,lol. I was hoping that someone would be kind enough to do a simpler version and went into a lil detail about specific functions. I know alil about staged timers because of rhe link Pkleiss sent me awhile back http://www.thenexusforums.com/index.php?/topic/174737-cut-scenes-and-vats-animations/ . He show the detailed parts of "his" mod, but I was tring to find the substatute (like objects or rooms). that can be replaced within the prewritten script. I know each one is a custom piece but they all must follow a specific order to function properly. I was wanting someone to begin the Manual and others can add to it so that those who are trying to understand what they are doing can learn by coping then understand can follow and grow. Atleast thats how I able to learn. Like playing the guitar at first you dont know the 1st thing about chord progression at the moment of appling the C chord to D and their are three notes that are played together in its aplication but the beginner over time learns this by constant repition. Then later he/she can learn guitar theory. Hope that adds more to what Im saying. http://www.guitarchordsmagic.com/guitar-music-theory/guitar-music-theory.html Link to comment Share on other sites More sharing options...
Honeybiscuit Posted December 8, 2010 Author Share Posted December 8, 2010 Someone has already started this back in 09,so help revise this into a single manual but this is what I was saying. http://www.thenexusforums.com/index.php?showtopic=100700 Link to comment Share on other sites More sharing options...
Honeybiscuit Posted December 10, 2010 Author Share Posted December 10, 2010 (edited) It pays to do alil reading. I posted something that seems to be already done. In the Fallout3 Geck and further info TES constructione wiki They have all these codes. Plus explinations of what ther do and if your like me a real good tutorial on learning it. Here is the site. http://cs.elderscrolls.com/constwiki/index.php/Scripting_Tutorial:_My_Second_Script http://www.tesnexus.com/downloads/file.php?id=13969 Hope this was helpful. Edited December 10, 2010 by Honeybiscuit Link to comment Share on other sites More sharing options...
Nadin Posted December 10, 2010 Share Posted December 10, 2010 If you want to learn try dissecting other people's scripts, seeing how they did things. I also recommend you get FOSE, which comes with command docs containing all of it's functions. Link to comment Share on other sites More sharing options...
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