Tiberiu911 Posted November 25, 2006 Share Posted November 25, 2006 As the moment of speaking, when is the mod scheduled for? Or what is the actual progress/status ? Link to comment Share on other sites More sharing options...
Septim741 Posted November 25, 2006 Author Share Posted November 25, 2006 Are you basing your heavy and light armors on anything? Or are they just creations out of your head? They fit in with the game world/story. I guess it is time to release the names, here we go. Light Armors Sasquatch Armor - A set of tough fur armor taken from a sasquatch. Minotaur Armor - Armor made from the tough hide of a minotaur. Skyrim Armor - Armor imported from Skyrim for its beauty and strength. Valenwood Armor - A form of ebony armor that is somehow refined and hardened. Summerset Armor - Armor that was stolen from Summerset Isle and magically duplicated. Daedric Blood Armor - The most skilled archers in Oblivion are often rewarded with this light daedric armor. It was discovered and duplicated by a conjurer who stumbled upon it after his special summoned Dremora was slain. Heavy Armors Adamantium Armor - An armor that is hard to craft and almost impossible to ship in large quantities because of it's weight. Reinforced Bronze Armor - A set of bronze armor that is reinforced with many layers, the best heavy armor made in Cyrodill Akaviri Armor - Armor that only soldiers in Akavir received, before it was imported by traders. Orsinium Armor - Orcish armor specially crafted for the strongest warriors in Orsinium, and traded for it's worth. Paladins' Armor - Legendary armor that long-dead heroes wore. IT was found after explorers uncovered it from a 6000 year old tomb in Morrowind. Aedric Armor - Armor that offers it's wearer the best protection, but at a heavy price! It is supposedly a gift that Mara, one of the nine divines gave to the second emporer. wow that all sounds AMAZING lol uve put alot of creativity into it yes he has, one of the reasons this mod is going to be amazing. question: will the minotaur armor be like an actual minotaur? No comment... lol I don't know yet, as I am focusing on the main quest. As for calling it amazing... at the moment, it is so incomplete, I probably shouldn't even be on the forum, and should be modding. Tib, I don't have enough time to get into how much I have done. My plan is to have in complete by the end of December. I am making a progress sheet to hand out to my team, giving them accurate info on what is done, and how much I have left to do. Happy Thanksgiving Tessource. Link to comment Share on other sites More sharing options...
Povuholo Posted November 25, 2006 Share Posted November 25, 2006 About the player dying and coming back to life idea... Maybe after you completed the required quest, it sets the player essential? Then he can't really die, because using resurrect causes some problems with the position of the camera. If the player gets unconscious, he will be teleported somewhere. And yes, this is possible. begin playerdeathscript begin gamemode If player.GetUnconscious == 1 Player.poscell X, Y, Z, 0 "Cell" endif end I'm not sure if OnDeath also counts for essential characters. But in that case you could use this I guess: begin playerdeathscript begin OnDeath player Player.poscell X, Y, Z, 0 "Cell" endif end Don't know if there is any advantage for one over the other. And for the script triggering your immortality (Which should probably be in the result script box of a line of dialogue): player.setessential 1 I never tested the essential player thing, so I don't know if it's very stable and bugfree. Link to comment Share on other sites More sharing options...
Septim741 Posted November 25, 2006 Author Share Posted November 25, 2006 About the player dying and coming back to life idea... Maybe after you completed the required quest, it sets the player essential? Then he can't really die, because using resurrect causes some problems with the position of the camera. If the player gets unconscious, he will be teleported somewhere. And yes, this is possible. begin playerdeathscript begin gamemode If player.GetUnconscious == 1 Player.poscell X, Y, Z, 0 "Cell" endif end I'm not sure if OnDeath also counts for essential characters. But in that case you could use this I guess: begin playerdeathscript begin OnDeath player Player.poscell X, Y, Z, 0 "Cell" endif end Don't know if there is any advantage for one over the other. And for the script triggering your immortality (Which should probably be in the result script box of a line of dialogue): player.setessential 1 I never tested the essential player thing, so I don't know if it's very stable and bugfree. The whole point of this mod is to keep the game balanced while adding tons of new things to it. Making the player essential is not what I call a balanced reward for the quest. I have a new preview video almost complete, with music and many new scenes. It still has a little bit to go, but it looks nice. Since it has music, I cannot put it on Tessource. I will try to put it on You Tube as soon as I can, but my account has been causing me trouble. It is approximately 2 min 45 sec long. Link to comment Share on other sites More sharing options...
Septim741 Posted November 28, 2006 Author Share Posted November 28, 2006 Whopee!!! I have the new teaser finished! View it here! Any comments and such are welcome! Link to comment Share on other sites More sharing options...
Isatanica Posted November 29, 2006 Share Posted November 29, 2006 Whopee!!! I have the new teaser finished! View it here! Any comments and such are welcome! are you planning to use that kind of music for the mod?maybe its my opinion but the music won`t fit in the mod,it sounds a bit of too much Emo ,use kinds of music like they use on LOTR soundtrack or Beowulf&Grendel,that would fit more in the game. Link to comment Share on other sites More sharing options...
Septim741 Posted December 7, 2006 Author Share Posted December 7, 2006 Whopee!!! I have the new teaser finished! View it here! Any comments and such are welcome! are you planning to use that kind of music for the mod?maybe its my opinion but the music won`t fit in the mod,it sounds a bit of too much Emo ,use kinds of music like they use on LOTR soundtrack or Beowulf&Grendel,that would fit more in the game. The music was just for the trailor. Hello all, oh my, has the work been hard I have the quest planned out, and some questions that need an answer. How do I apply a new texture to an item. How do I apply a new texture to a creature. I will have more, I know. Right now, I finally realized that the last level is so long, that the CPU bad just by the lightind, and then creatures on top of that. I hope that I will be half done by the 10th, but I am not promising anything. Link to comment Share on other sites More sharing options...
SickleYield Posted December 8, 2006 Share Posted December 8, 2006 -Sigh- You know that place called the CS Wiki? The one with SEVERAL DIFFERENT TEXTURING TUTORIALS? The place where NO ONE EVER CHECKS before posting questions about how to make things? Go there. Link to comment Share on other sites More sharing options...
Septim741 Posted December 8, 2006 Author Share Posted December 8, 2006 >:( -Sigh- You know that place called the CS Wiki? The one with SEVERAL DIFFERENT TEXTURING TUTORIALS? The place where NO ONE EVER CHECKS before posting questions about how to make things? Go there. >:( lol I did, but okay. >:( I am not in a good mood right now. >:( Oh well. *to myself, "freakin freezin weather had nothing to do with it" >:( alright, Ill check AGAIN. >:( P.S. next time I ask, I will have to be more specific in explaining "I don't know how., and, gee, guess what? I have already tried to figure out how. Hence the forum use..." Maybe next time I just wont ask, and the project'll be done. >:( >:( Link to comment Share on other sites More sharing options...
Septim741 Posted December 10, 2006 Author Share Posted December 10, 2006 I am going to have some new screens up soon. Recently I have been working on two new worldspaces. The first is the last level of the quest, and the other is Black Locust City, Aetherius. I am recreating the city, so it is more like a citadel. Link to comment Share on other sites More sharing options...
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