CJD Posted December 12, 2006 Share Posted December 12, 2006 A new progress report for Aetherius: Aetherius is 30% complete, and rapidly growing.The quest is now completely designed, and Septim741 is now beginning to get the scripts together and testing.we currently have at least 20 new textures waiting to be applied.There will be a set of new nonleveled armor and weapons (new textures!) that you will receive as a reward for the quest. Very cool!New texture for the Sigil Originator.Septim741 is now sure that the first version WILL be complete by the end of December.agent0002's sweet races have been entered in, and there is currently one NPC for each race.As soon as Tiberiu answers a question of his, Septim741 will have an awesome background made picturing the new armor and one of the new worldspaces. Link to comment Share on other sites More sharing options...
Septim741 Posted December 12, 2006 Author Share Posted December 12, 2006 The first few stages of the quest are finished, and I am going to up it to 35% complete. Vulture- I might have an assignment for you. If you have nothing else to do, please PM me and I will send it to you. Link to comment Share on other sites More sharing options...
Septim741 Posted December 14, 2006 Author Share Posted December 14, 2006 For those of you who want it, I have a background available that you can download here. Hurray!!! I have the new textures for the set of nonleveled armor in the game now. I have created another background, this one displaying the female and male set of armor. You can look at the low quality picture on the page, or download it and put a high quality one on your desktop. Thanks to Tiberiu, who helped me troublshoot some problems I had. Through his help, I finally figured it out. Thanks Tib!!! Link to comment Share on other sites More sharing options...
mewmaster Posted December 21, 2006 Share Posted December 21, 2006 For the resurrection idea you could make it so that when the player dies they ressurect somewhere but only have the items that they had equipped. The player would then have to return to the place they died and collect their stuff from their corpse. It would be a good way to balance the good of not having to reload a saved game with the inconvenience of not having your stuff. If this would be too much work DON'T do it. I know that you have alot to do and don't want to make things worse. Link to comment Share on other sites More sharing options...
Septim741 Posted December 21, 2006 Author Share Posted December 21, 2006 For the resurrection idea you could make it so that when the player dies they ressurect somewhere but only have the items that they had equipped. The player would then have to return to the place they died and collect their stuff from their corpse. It would be a good way to balance the good of not having to reload a saved game with the inconvenience of not having your stuff. If this would be too much work DON'T do it. I know that you have alot to do and don't want to make things worse. Thanks. I still have no idea what I am going to do about the resurrection idea. At this point, it looks like the resurrection thingy might not be in the first release. Anyway, I just got on to ask a question. Where do I find the invisible-no-cross-border-thing at. You know, like the ones in Kvatch. Wait... Nevermind. I'll just look at the ones there. :P THis past week I haven't gotten much done. Correction: this past week I have gotten nothing done, but today I have been really working on it. It probably will not be completely finished before Christmas, but hopefully will by the end of December. Right now the biggest problem is the scripts for my quest. Everything else is cake, and could be finished, but the quest is taking a long time. From here on out I am going to let the Vulture post updates, if he is not to busy. Link to comment Share on other sites More sharing options...
Povuholo Posted December 22, 2006 Share Posted December 22, 2006 Anyway, I just got on to ask a question. Where do I find the invisible-no-cross-border-thing at. You know, like the ones in Kvatch. Wait... Nevermind. I'll just look at the ones there. :P I suppose you mean collision boxes? :)Right now the biggest problem is the scripts for my quest. Everything else is cake, and could be finished, but the quest is taking a long time. You know that you can ask me anything ;) t probably will not be completely finished before Christmas, but hopefully will by the end of December. Nice, Merry (almost) Christmas! Link to comment Share on other sites More sharing options...
Septim741 Posted December 22, 2006 Author Share Posted December 22, 2006 Anyway, I just got on to ask a question. Where do I find the invisible-no-cross-border-thing at. You know, like the ones in Kvatch. Wait... Nevermind. I'll just look at the ones there. :P I suppose you mean collision boxes? :)Right now the biggest problem is the scripts for my quest. Everything else is cake, and could be finished, but the quest is taking a long time. You know that you can ask me anything ;) t probably will not be completely finished before Christmas, but hopefully will by the end of December. Nice, Merry (almost) Christmas! Yeah, colliision boxes. Found them. About the quest scripts. Mainly I'm just having trouble with the quest targets and the scripts. I have no doubt that I'll probab;y PM you, Povuholo, with ten questions at a time. Oh, and I used your tutorial; very nice. I had a texture for the Sigil Originator ready, but it didn't look that well. I thought that it was red, but it was actually brown. Completely ruined. Oh, well. I'll fix it. I guess my goal for now is to finish the two quest areas that I have been working on by Christmas. Then I will have that last week to edit loot, put in leveled armors and weapons, and finish the quest. I have got a lot to do! Link to comment Share on other sites More sharing options...
CJD Posted December 22, 2006 Share Posted December 22, 2006 From here on out I am going to let the Vulture post updates, if he is not to busy. no prob. i will not be available on Fridays and Sundays. other than that, i will be able to post updates. :D Link to comment Share on other sites More sharing options...
CJD Posted December 24, 2006 Share Posted December 24, 2006 here is a new update for Oblivion Expanded: Aetherius will now only be an introduction to Oblivion Expanded. It will not be required to play the other parts. The following titles have been announced: Part 1 - The Lost KingdomPart 2 - Dark LegendsPart 3 - Prisoner of Akavir Part 4 will not be announced for a while. Link to comment Share on other sites More sharing options...
Tiberiu911 Posted January 8, 2007 Share Posted January 8, 2007 So how is this project going? Is it still alive or have you abandoned it? Link to comment Share on other sites More sharing options...
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