Septim741 Posted November 11, 2006 Author Share Posted November 11, 2006 Hello I was wondering, is there a mod that gives you a different blood type. If no, could anybody make a mod that adds a yellow or spark like blood type, visible when you attack? so a mod that changes the colour of ur blood? hmmm.... for the Aedra I presume. I dont recall seeing one on TESSource. Actually I wanted it for the Sigil Originator. I got a mic today... I might get some people over for dialogue... don't volunteer, it would be people I know. Tiberiu- forget I ever said anything about a mesh or texture, I am not sure I'll even want it, but I thank you for your offer and your tremendous help. Saturday Nevermber 10th I will probably upload a teaser to Tessoure before noon. I will post a link here, so be sure to check every hour or so here or on the source. Please keep all of the comments toward the movie on the page, and all Aetherius questions here, so I don't have to run back and forth all day. I'll be on the forums often to respond to anybody's questions. There is a slim possibility that I will not be able to upload it tomorrow, in which case I will upload it EARLY monday morning. Cross your fingers... Thank you Link to comment Share on other sites More sharing options...
Septim741 Posted November 12, 2006 Author Share Posted November 12, 2006 The movie worked, and you can view it on the source. I am working on Aetherius City, and have a few screens to show everybody. Aetherius City http://i15.tinypic.com/314e6tw.jpg http://i15.tinypic.com/2mr5tf5.jpg http://i7.tinypic.com/496f6gk.jpg http://i15.tinypic.com/2cna2xy.jpg http://i9.tinypic.com/33biyz4.jpg http://i15.tinypic.com/4cmptas.jpg http://i15.tinypic.com/4i5tqhd.jpg Link to comment Share on other sites More sharing options...
Tiberiu911 Posted November 12, 2006 Share Posted November 12, 2006 Nice, I like the city, especially the way the rooftoops look. Try adding some trees and flowers (I dont know if you have flowers because the distance might of removed them). Link to comment Share on other sites More sharing options...
Septim741 Posted November 12, 2006 Author Share Posted November 12, 2006 Nice, I like the city, especially the way the rooftoops look. Try adding some trees and flowers (I dont know if you have flowers because the distance might of removed them). I edited new picts in. They now have trees, and some flowers. I used Anvil Architecture for the entire thing so far. This city is where one of the huge battles takes place. The HEart of Aetherius is the item the Daedric Legion is after. I used "Empty World" for the city, so this will conflict any mod that uses the same. Link to comment Share on other sites More sharing options...
Septim741 Posted November 12, 2006 Author Share Posted November 12, 2006 Yay! I now have the second set of light armor, Minotaur armor, in the loot and with correct stats. This takes a long time. This is great progress. In fact I have done more tonight than I have in the past week, and I think that we cen boost Aetherius up to 15% complete. Tomorrow, I hope to get the rest of the light armors in, the interiors of Aetherius City complete, and begin the heavy armors. If I get that done, I can announce 25% completion. (one quarter) I also have a ton of ideas that are forming into a long and complicated quest. Perhaps as long as the main quest itself. If i can get it all straight in my head what needs to be done, the quest will be complete in a few weeks, which would bring us up to 75%! THe heavy armors and the unique items would be the final 25% before the release. Question- How do you make people transparent? (ghost color) Is that a script effect? How can I make an NPC, or in my case, Aedra, transparent? Question- Can I put a script on an NPC that says only "this weapon" can do damage to it? What would the script look like? Link to comment Share on other sites More sharing options...
agent0002 Posted November 12, 2006 Share Posted November 12, 2006 edit: i was thinking of the morrowind CS.....dang it... i wish i could help you with scripting....i have never read a tutorial for using the cs, so what small ability i have with scripting is extremely simple (and requires alot of guess and check work). the ghost thing though, i would not think that is a script. you should check to see if ghosts have a script assigned, and that might clear it up. i don't think it's a script myself (but remember i haven't seen the cs in along time either). Link to comment Share on other sites More sharing options...
CJD Posted November 12, 2006 Share Posted November 12, 2006 for the city, I wish there was a way to give the houses an aura. that would give it a certain "heavenly" look.pics for the armor please. :D Link to comment Share on other sites More sharing options...
Povuholo Posted November 12, 2006 Share Posted November 12, 2006 Question- How do you make people transparent? (ghost color) Is that a script effect? How can I make an NPC, or in my case, Aedra, transparent?It's a scripted ability. Go to spells and find AbGhostNPC and add it to the npc of your choice.Question- Can I put a script on an NPC that says only "this weapon" can do damage to it? What would the script look like? You could give the npc 20000 health, and add this script: scn npcscript begin onhit if IsActionRef player == 1 && if yournpcref.getav health > 10000 && If yourNPCref.getav health > 10000 && player.getequipped YourWeapon == 1 setav health 300 endif end If the player has the weapon equipped when attacking the npc and the npc is still 'immortal', his health will be reduced to 300. I'm not sure whether this will work, but I think it will. IIRC, some people just can't be hit like the knights in Sancre Tor and the night mother. But the only thing I could find is the AbGhostNPC ability, which doesn't do it (I used this in my first quest mod and I could still attack the npc) If you happen to find out how that works, you could put the scripted effect on a ring, give it to the npc and use this script (for on the npc): scn npcscript begin onactivate activate if isactionref player == 1 && player.getequipped YourWeapon == 1 && YourNpcref.getitemcount YourRing > 0 YourNpcRef.removeitem YourRing 1 endif endYou have to use something like onactivate because you can't attack the npc with the effect active. Link to comment Share on other sites More sharing options...
Abramul Posted November 12, 2006 Share Posted November 12, 2006 I believe there's a SetGhost command (and a GetIsGhost command, as well) available in the console. All it seems to do is prevent the actor from being hit...which sounds exactly like what you want. http://cs.elderscrolls.com/constwiki/index.php/SetGhost It would appear it can be used in a script, as well. Link to comment Share on other sites More sharing options...
Septim741 Posted November 12, 2006 Author Share Posted November 12, 2006 I was exploring the CS this morning, and I ran across the AbghostNPC spell, and I have started to place the risen-in-heaven-and-look-like-ghosts NPC's in the city. I think that some people are getting a little bit confused. The Aedra are the NPC's that I am making look like ghosts. (They live in Aetherius, so it makes sense.) The supposedly immortal-but-can-be-killed-or-banished-with-a-special-weapon Daedric LEgion warriors are the ones that should be killed with the weap. Starting to make sense? Thanks, though. I will try the scripts, and try to get the daedric legion and aedric warriors right. After that, I can start creating the ultimate battle scene. Link to comment Share on other sites More sharing options...
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