Thaiauxn Posted April 4, 2015 Share Posted April 4, 2015 So, once upon a time, in Blender, I was able to make dozens of meshes with collision, no problem. Fast forward 2 years, after acquiring 3dsMax 2013, and I return to Fallout modding, just to run into a problem. It seems like Niftools has abandoned Fallout modding, and the latest Niftools for 2013 has some strange problem with collision meshes. You can open this mesh up in GECK just fine. Textures are fine, bounding boxes, anchors, UVs are just fine... And hey, look, the collision meshes are there too! Just as I planned, muahaha! But what's this? The player and Havoc objects fall straight through my carefully constructed Collision meshes!? NOOOOO! but they seem so perfect! I've gone through probably 50 variations, and its seems niftools can't fix it. I've tried running legacy blender and niftools, and that causes the same problem. Now I'm at the end of my rope. Spent a good 18 hours trying to figure this one out. https://www.dropbox.com/s/xf0tlzcdfj5vl48/Platform_01NifScope_take15.nif?dl=0 Here is the Nif file. Your mission is to identify where the breakage is, and help me fix these collisions. Then, we can rule the world with our obsessively detailed nuclear missile silo! >:D Link to comment Share on other sites More sharing options...
Purr4me Posted April 4, 2015 Share Posted April 4, 2015 If I have the time, I will look into it for you.Kitty Link to comment Share on other sites More sharing options...
Purr4me Posted April 4, 2015 Share Posted April 4, 2015 (edited) request it's resource location "bsa"EDIT: is this correct (textures\dungeons\utility\UtilityWalkways01.dds) ?What I says as source ? (http://s26.postimg.org/xeft0324p/4_source.jpg)NOTE: I know the origins, I need to know what your using as a template.EDIT 2: Consider not set yet, clues seen so far.http://s26.postimg.org/uydzm8k21/trap_2.jpg Edited April 4, 2015 by Purr4me Link to comment Share on other sites More sharing options...
Thaiauxn Posted April 4, 2015 Author Share Posted April 4, 2015 (edited) Heya kitty! Good to hear from you again! Been a while. The right path is actually textures\Brazil Misc\Silo\Silo Texture 1 [Diffuse] I copied the Shaders from that Walkway. Is that messing up the collision? Edited April 4, 2015 by Thaiauxn Link to comment Share on other sites More sharing options...
Purr4me Posted April 4, 2015 Share Posted April 4, 2015 (edited) Heya kitty! Good to hear from you again! Been a while. The right path is actually textures\Brazil Misc\Silo\Silo Texture 1 [Diffuse] I copied the Shaders from that Walkway. Is that messing up the collision?rinse and repeat, I have back out and reset, wrong game here, I was in fallout 3. I need to skype into another system to view the brazil data. about twenty or so minutes.I take it this is 1.3.1 ?Downloading local package's now for MO using Brazil from here, should be about ten minutes to get it all set up so I can see whats going on. where do I place this *.nif file? what path?EDIT: Going to get another source, this one here is corrupted.http://s26.postimg.org/3p2m7qiyx/corrupted.jpg Edited April 4, 2015 by Purr4me Link to comment Share on other sites More sharing options...
Purr4me Posted April 4, 2015 Share Posted April 4, 2015 The right path is actually textures\Brazil Misc\Silo\Silo Texture 1 [Diffuse]Again? source? Link to comment Share on other sites More sharing options...
Purr4me Posted April 5, 2015 Share Posted April 5, 2015 Sorry, can't help you with this, non existent in current data available so path does not match for me.Good luck...shaders are specific to the source when built, can't change them out..shaders are Global .http://s26.postimg.org/l3mug0g3t/silo.jpg can't afford the data chase.kitty Link to comment Share on other sites More sharing options...
Thaiauxn Posted April 5, 2015 Author Share Posted April 5, 2015 Good news!RickerHK fixed it. Had a mixed up BSX flag. A quick import and export from blender solved our issues. Link to comment Share on other sites More sharing options...
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