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Static Mesh Collision Mesh from 3dsMax2013->GECK


Thaiauxn

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So, once upon a time, in Blender, I was able to make dozens of meshes with collision, no problem. Fast forward 2 years, after acquiring 3dsMax 2013, and I return to Fallout modding, just to run into a problem. It seems like Niftools has abandoned Fallout modding, and the latest Niftools for 2013 has some strange problem with collision meshes.

 

You can open this mesh up in GECK just fine. Textures are fine, bounding boxes, anchors, UVs are just fine...

 

enb-2015_04_04-13_51_06_11.jpg

 

And hey, look, the collision meshes are there too! Just as I planned, muahaha!

 

enb%2B2015_04_04%2B13_52_16_30.jpg

 

But what's this? The player and Havoc objects fall straight through my carefully constructed Collision meshes!? NOOOOO! but they seem so perfect!

 

I've gone through probably 50 variations, and its seems niftools can't fix it. I've tried running legacy blender and niftools, and that causes the same problem. Now I'm at the end of my rope. Spent a good 18 hours trying to figure this one out.

 

https://www.dropbox.com/s/xf0tlzcdfj5vl48/Platform_01NifScope_take15.nif?dl=0

 

Here is the Nif file. Your mission is to identify where the breakage is, and help me fix these collisions.

 

Then, we can rule the world with our obsessively detailed nuclear missile silo! >:D

 

screenshot011.png

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request it's resource location "bsa"

EDIT: is this correct (textures\dungeons\utility\UtilityWalkways01.dds) ?

What I says as source ? (http://s26.postimg.org/xeft0324p/4_source.jpg)

NOTE: I know the origins, I need to know what your using as a template.

EDIT 2: Consider not set yet, clues seen so far.

http://s26.postimg.org/uydzm8k21/trap_2.jpg

Edited by Purr4me
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Heya kitty! Good to hear from you again! Been a while. The right path is actually textures\Brazil Misc\Silo\Silo Texture 1 [Diffuse]

 

I copied the Shaders from that Walkway. Is that messing up the collision?

Edited by Thaiauxn
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Heya kitty! Good to hear from you again! Been a while. The right path is actually textures\Brazil Misc\Silo\Silo Texture 1 [Diffuse]

 

I copied the Shaders from that Walkway. Is that messing up the collision?

rinse and repeat, I have back out and reset, wrong game here, I was in fallout 3. I need to skype into another system to view the brazil data.

 

about twenty or so minutes.

I take it this is 1.3.1 ?

Downloading local package's now for MO using Brazil from here, should be about ten minutes to get it all set up so I can see whats going on.

 

where do I place this *.nif file? what path?

EDIT: Going to get another source, this one here is corrupted.

http://s26.postimg.org/3p2m7qiyx/corrupted.jpg

Edited by Purr4me
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