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Help with load order


jimbob27

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Hi there, yet another load order thread I'm afraid. I'm getting quite a few crashes, mostly when going through doors into new areas. Any help would be appreciated.

 

Fallout3.esm

Unofficial Fallout 3 Patch.esm

Anchorage.esm

PointLookout.esm

ThePitt.esm

BrokenSteel.esm

Zeta.esm

CALIBR.esm

Xepha's Dynamic Weather.esm

FOOK2 - Main.ESM

FOOK2 - [DIK] DLC Improvement Kit.ESM

Mart's Mutant Mod.esm

 

 

Unofficial Fallout 3 Patch - Operation Anchorage.esp

Unofficial Fallout 3 Patch - The Pitt.esp

Unofficial Fallout 3 Patch - Broken Steel.esp

Unofficial Fallout 3 Patch - Point Lookout.esp

Unofficial Fallout 3 Patch - Mothership Zeta.esp

FOOK2 - Main.esp

FOOK2 Main [Hotfix].esp

FOOK2 - [DIK] DLC Improvement Kit.esp

FOOK2 DIK [Hotfix].esp

bltc.esp

BLTC Less Addictions.esp

BLTC Immersion Patch.esp

BLTC & FOOK2 1.1 Beta 2 CP.esp

Sprint Mod.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Master Menu Module.esp

Mart's Mutant Mod - FOOK2.esp

Mart's Mutant Mod - FOOK2 - DIK.esp

XFO_Radiation_changes.esp

Xepha's Dynamic Weather - Main.esp

Xepha's Dynamic Weather - Sandstorm.esp

Xepha's Dynamic Weather - Anchorage.esp

Xepha's Dynamic Weather - The Pitt.esp

Xepha's Dynamic Weather - Broken Steel.esp

Xepha's Dynamic Weather - Point Lookout.esp

 

Total active plugins: 44

Total plugins: 53

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You need to have the Fallout UOP.esm load after all the DLC so move it between Zeta and CALIBUR.

Not sure where you got that info from, but the Unofficial Fallout 3 Patch.esm is in the right place. As per the Unofficial Fallout 3 Patch readme:

The Unofficial Fallout 3 Patch should ALWAYS be set to load first to avoid conflicts with other mods, the file date of Unofficial Fallout 3 Patch.esp has been set to 01\01\2001 so you won't have to worry about changing the load order.

 

The Unofficial Fallout 3 Patch.esm does not affect any of the DLC's so there's absolutely no reason to load it after the DLC .esm's! I've never had a problem with loading the Unofficial Fallout 3 Patch.esm right after the Fallout3.esm even with all DLC's installed.

 

The Unofficial Fallout 3 Patch - Broken Steel.esp is known to cause crash problems, particularly anywhere in or near Rivet City, so if you haven't already, then I strongly suggest that you get the fix for it:

 

Unofficial Fallout 3 Patch - Broken Steel (RC and Utility Tunnel Fixes)

 

Download and install that fix (it just replaces the Unofficial Fallout 3 Patch - Broken Steel.esp). You'll probably have to correct the date on the .esp to maintain your load order, but that can easily be done with Wyre Flash's "Lock Times" option.

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