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Do i activate the esm plug in things in NMM?


Foehammer157

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Yes. you must activate stuff to get it into the game. - easiest way to do that in NMM is to double click on the NAME (Not the box) on the mods page. Then the mod will appear on the Plugins page with the box already checked.

 

On the mods page a green check on the left shows the mod is activated, a red mark and it is not.

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I would recommend taking a look at FOMM, that may be a little better for you. I'm not saying the NMM is bad, actually, it's great. I just prefer for Fallout 3 to use it's mod manager. It works quite well.

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