milentin Posted April 5, 2015 Share Posted April 5, 2015 I wrote a simple command-line tool to parse and navigate conversation files:https://github.com/vmilea/PoE-dlg In addition to text, I'd like to play the voice-over when a dialogue line is activated. Resources are referenced by GUID: <ScriptCall> <Data> <FullName>Void PlaySoundFromSoundSet(Guid, SoundAction, Int32)</FullName> <Parameters> <string>f1d5130b-cf1f-407c-afa3-1617cc960508</string> <string>Hello</string> <string>-1</string> </Parameters> </Data> </ScriptCall>Does anyone know how to map this ID to the vocalization (ogg) file? Link to comment Share on other sites More sharing options...
milentin Posted April 6, 2015 Author Share Posted April 6, 2015 Actually the GUIDs are only for Unity bundled assets. There is a simple format for vo path: data\audio\vocalization\vo wav files\[subdir]\<conversation-name>_<node-id>.oggSo I've updated the tool, now it plays audio for conversation nodes. Link to comment Share on other sites More sharing options...
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