LancerChronics Posted April 6, 2015 Share Posted April 6, 2015 (edited) So, while I attempt to suss out just what programs I need to start modding values like duration, and even maybe talent progression, I decided to try a little experiment. I wanted to see if I could mix and match the various Spiritshift abilities, as there are .unity3d files for all of them, as well as the base form. So, I took the Boar Tusks file and renamed it to the same name as the Wolf Claws.I took the Bear hide and renamed it to the regular.And I took the Cat Flurry and renamed it to the Wolf's knockdown. (Both of them). Then booted up the game, after making sure i had backups of everything. So what happened? Not a damn thing, which is a little frustrating.No alterations.No anomolies.Not even a system crash.Just... Nothing. Like I changed nothing. So what's up with that... do these files not even get used? A lot of mods on the Nexus seem to alter the files in the folder... Why would the game simply ignore altering something like that? Hell, I feel like I could take like the Transcendant suffering file, rename it to the Boar file, and turn into a Boar, and nothing might happen.... (besides turning into a completely vanilla boar, of course) Any explanations? Edited April 6, 2015 by LancerChronics Link to comment Share on other sites More sharing options...
artifex0 Posted April 7, 2015 Share Posted April 7, 2015 My guess is that it doesn't matter which unity3d archive a game asset is in, so long as it's contained in one of the archives the game loads. If you remove one of the archives, those assets shouldn't load. If you want to modify things like abilities, you'll probably want to use a combination of Bester's Pillars of Eternity Asset Editor and a hex editor. For a discussion of how that's been done in the past, take a look at the comment thread for Zeee's Arcane Veil Modal mod. Link to comment Share on other sites More sharing options...
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