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Effect Sounds


CarlCorey

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I'm not getting any responses to this one the Bethsoft forum so I'll quickly ask it here. I have an effect which occurs while a piece of clothing is worn. It's implemented as an Actor Effect (Ability) and started/stopped by the armor's script in the OnEquip/OnUnEquip blocks. I would like a sound to play while the effect is active. I've tried putting the sound in the base effect's "Effect Sound" with no results (silence) and in the "Area Sound" with similar results. I can use PlaySound in the effect script's ScriptEffectStart and it plays once -- if it's set to loop it plays forever. The GECK docs say this about sounds:

 

Loop: the sound will loop indefinitely until disabled or otherwise told to stop playback.

So the question is, what can I put into ScriptEffectFinish to disable or otherwise tell it to stop playback? The alternative of not looping and putting a replay in ScriptEffectUpdate results is shoddy quality with gaps and such.

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