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ammo effect to frenzy ghouls?


davidlallen

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I have added a special ammo type, and I want it to have the effect of frenzying any ghoul which is hit. I think I can get part of it; but it doesn't seem to work. And I can't get the other part. I have added an impact effect script:

 

begin scripteffect start
  damageav braincondition 100
end

 

I load up a game where I know there is a group of three feral ghouls nearby, and I go into god mode so they won't kill me. I shoot them a bunch of times with this ammo, and they don't attack each other. They keep attacking me. So this doesn't cause frenzy. But, the turret scripts that I can find all use this. Maybe there something about the creature itself which can accept or reject frenzy.

 

==> How can I get a frenzy effect to work on impact?

 

The second part, which I can't get, is how to limit the effect to ghouls. There is a "creaturetype" defined, which is an int. So I suppose something like:

 

begin scripteffect start
  if getiscreaturetype 6 then 
     damageav braincondition 100
  endif
end

 

might work. But, there is no way I can find to tell what int corresponds to what creaturetype. I thought I might be able to look into the Ghastly Scavenger perk to find out a good value; that should apply only to supermutants and ghouls, so at least I would have two integers to try. But I cannot find the code for that.

 

==> How can I find out what creaturetype integer to use for ghouls?

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I figured it out. I am still a little confused why there is an ammo type, and a projectile type, and a clip type; but I created the ammo effect and it does what I want. Searching getiscreaturetype on geck.bethsoft.com brought me a table of creaturetypes (ghoul is 5). I wound up using "cios perkparalyzingpalm" to paralyze instead of frenzy for design reasons, but it seems like the frenzy should work too. Edited by davidlallen
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