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Texture Mods don't work


yagz

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Hello I would just like to mention that this is my first post in this forum.

 

With that, it is posted with PAIN! I have recently started using mods to enhance my Oblivion play. I downloaded a view that altered the game such as extra dungeons (i.e. Blackrock Mountain) and the Short Grass v2 mod. These all work because I can access them in my Data menu. The ones that don't work are the texture mods like the Death Star mod that replaces the biggest moon with the Death Star, or the Shiny Stars mod that adds to the effect of the nighttime sky. Now, I did notice that when I downloaded and extracted these mods I did not have the affiliated folders in my Oblivion game folder (i.e. Oblibion>Data>textures>sky>...etc...). Is there something wrong with that or am I doing something wrong. Please explain.

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Those folders aren't there right away, because the original textures are compressed in the oblivion-textures-compressed.bsa file. Any mods that add new textures have to be put in folders. You can just put the folders where they are supposed to be (textures folder in the oblivion/data directory) and you'll be fine.
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Simple answer for what I read in your post... yagz:

 

A texture/mesh/both replacer does not need an esp file, because the textures/whatever are already there. An esp isn't required, but can help if you don't want to create backups. The textures overwrite the old ones, therefor creating the new version out of the old one. That's why there isn't an esp.

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That helps, thank you. BTW, I did some lookin around in my folders and found that the lava mod is an esp file and that's why IT works, but the other texture files don't work. There is no default folder in which I can access to replace the old files with the ones I want. This makes no sense to me and I need someone to explain why I don't have the folders. If I make them myself, how does the game engine know that I have these new textures I want to implement into my gaming experience?
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I'm pretty sure that archive invalidation forces the game to ignore items found in the .BSAs, and use ones with matching names from the appropriate folder.

 

 

 

 

 

You put bsas in the Oblivion/Data folder, where you put esps.

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<Nested quote/extra returns removed>

You put bsas in the Oblivion/Data folder, where you put esps.

While this is correct, you misinterpreted my post. To clarify, archive invalidation causes the game to ignore *individual* items in the .BSAs, and use a replacement with a file path that matches the psuedo-path (?) within the BSA. This works for meshes and textures, and probably for other datatypes as well.

 

I have yet to see a mod that includes a .BSA.

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I have yet to see a mod that includes a .BSA.

I know of an illegal one which has [i think] five.

 

What? All the official mods together downloaded for free? :dry:

 

Watch out with such posts...

 

I'm pretty sure that archive invalidation forces the game to ignore items found in the .BSAs, and use ones with matching names from the appropriate folder.

 

If you update it of course. The easiest way to do that is by letting something do it for you.

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