rickerhk Posted December 10, 2010 Share Posted December 10, 2010 This is how I would do it: scn aBunkernokeymessage Begin OnActivate if (IsActionRef player == 1) if player.getitemcount aBunkerKeyMainentrance >= 1 activate else showmessage aBunkernokey endif endif end You need to have these items programmed before the script will save:Key - aBunkerKeyMainentranceMessage - aBunkernokey Link to comment Share on other sites More sharing options...
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