Glenstorm Posted December 9, 2010 Share Posted December 9, 2010 Hi. I'm scripting this idea of mine. I have this issue with detecting whether the current equipped weapon is being fired from the hip or through the sight. Anyone know how to distinguish?Also, is there anyway to know whether the shooting is done through VATS? Or somehow disable VATS for this weapon? BTW,From hip means, shooting like regular pistols From sight means, shooting using the iron sight / scope whatever. Much appreciated. Link to comment Share on other sites More sharing options...
WastelandAssassin Posted December 9, 2010 Share Posted December 9, 2010 well, for how to detect if shooting from the sight, the only option i know of, is doing a check if the right mouse button is checkeddon't know of any other way (but there may be other ways i just don't know of) Link to comment Share on other sites More sharing options...
Glenstorm Posted December 9, 2010 Author Share Posted December 9, 2010 And how do I detect whether a particular key is pressed? Preferably without using NVSE. I'm just starting out. Link to comment Share on other sites More sharing options...
WastelandAssassin Posted December 9, 2010 Share Posted December 9, 2010 i think that you can use this function i'm afraid it is from FOSE (and i guess it's also in NVSE)don't think such a command exists in the normal GECK Link to comment Share on other sites More sharing options...
Glenstorm Posted December 10, 2010 Author Share Posted December 10, 2010 I just thought of something. What if I added night vision to the weapon? Is there anyway to know if the night vision filter is turned on or not? Link to comment Share on other sites More sharing options...
WastelandAssassin Posted December 10, 2010 Share Posted December 10, 2010 well, i think that the night vision has a script, to determine whether to use it or notso maybe if you could find the script, it would help you better understand how to do it Link to comment Share on other sites More sharing options...
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