majesticmadman Posted April 6, 2015 Share Posted April 6, 2015 (edited) Hey,So I tried modding skyrim once and never got it nailed never mind custom unique looking NPCS so I can't really be any help making this mod nor could I do it by myself.So what I'm looking at is a mod that adds 7 new unique followers made to look similar to 7 of my friends (images of friends will only be given to someone who is interested in taking this on as they don't want them just posting)So the followers (Topic says 7 because there was 7 to start with, but after the post I came up with more ideas):Relevant to all:The race should be whatever gives the closest look to the friend.They should level with the player and be useable and not overpowered from the start of the game till the player has done everything.The default attire should either be just clothes (preferred) or no clothes/armour, this is so they will equip any armour given.All default weapons should be removable this is so they will equip any weapon given (If the default weapon can't be removed could it be made so they don't start with a weapon). Marriage and being able to make them stewards would also be great, just increase overall usefulness of followers.A quest to get these followers (See the bottom of the post)Phoebe (Archer, Swords-woman crossover): Light Armour Archer(Longbow and steel arrows) One-handed (Iron Sword) Restoration (heals herself and the player) Abbie(Mage): Restoration and alteration mage (Appropriate spells) One-handed(Iron Dagger)Lucy(Swords-woman): Light armour Heavy armour Blocking (Iron Shield) One-handed (Steel sword) Two-handed ((Doesn't come with but is skilled with) Jenn(Thief): Light Armour One-handed (Default steel dagger) Lock-picking and SneakKaty (Archer): Light Armour Archery(Crossbow and steel bolts) One-handed (iron dagger) Alex (Assassin): Light Armour Archery(Poisoned Longbow[enchant if need to work] with steel arrows) One-handed (dual steel daggers) Lock-picking and Sneak Chloe (mage) Destruction (All 3 areas) Conjuration (Just some minor conjuration spells) Staff with lightning power (Not the type you click and hold to charge and release to shoot put the continuous beam) Off-hand (Steel dagger)Sam (Mage)Conjuration (Main trait)Steel DaggerKeira (Paladin)Heavy ArmourOne-Handed (Steel Sword)Destruction (Fire based)Staff of fireball (Primary)Rhianna (TBD) The Quest:1 (Redemption)This Follows on from the "Light's Out" quest given by jaree-ra in solitude. The Light's out quest is unaltered apart from a note found when looting jaree-ra, this note is informing Jaree-ra that he has been banished from the redemption for the act of Banditry and piracy , and that if he or his sister step foot on the wretched Rag again they'd be killed.This starts the quest "Redemption?", there is no quest marker, the journal entry reads "Jaree-ra was carrying a note metioning and group called the redemption, who kicked him out for banditry and piracy, I should see what I can find out" an "escaped slave" runs up to the player outside of whiterun on the road near where the giant is encountered with the companions) And ask the player to help, the player then has to ask "what's happened" the dialogue then ends as two "Argonian Slave Traders" appear, the player needs to kill these to advance. Once the Argonians are killed, the player can talk to the "Escaped Slave" who will explain that a gang of slave trading Argonians named "The Redemption" are kidnapping female adventures around skyrim. She explain that their ship is docked in a cave on the coast north of mortal west of dawnstar. The quest "Redemption?" ends2 (To free the slaves) The player then gets the quest "To free the slaves", with a quest marker to the hideout (Currently haven't thought of a name) the first journal entry could read something like "I met an escaped slave who told me of a band of argonian slavers calling themselves the redemption. There ship is currently docked at (Said hideout), I should investigate more"Upon arriving at the cave they will be met by an Argonian on guard, looting the guard reveals a note "Orders From <ARGONIAN LEADERS NAME>" Reading these reveals that they intended to sell the slaves to the thalmor but the elves betrayed them and took most of there stock apart from 10 slaves and that if another incident happened where a prisoner escaped the guard would be fed to the mudcrabs piece by piece.The next quest update given is to find <The argonian leader> the player has to fight through the cave to reach the ship and has to fight through most the ship, at the end of the ship is a area with 20 cages, all which are empty In the same section is the leader and 2 bodyguards there, they aren't immediately hostile. Instead the leader starts a convo sly saying "We both know there's no need to shed more blood, we can give you your hearts desire if you leave us in peace." The player has 2 options:Option 1: "I've bested all your men, you know I will best you, lay down your weapons and we can come to an agreement" This requires about a level 20< speech level (persuade option). If this is successful the leader will ask "What did you have in mind?" to which the player can again respond in two waysSub-Option 1: "Your life will be to serve me, these slaves are mine to do as I will." This will make it so the arogonians stay on the ship an each month give the player 1000 gold. He then informs you that the overseer would have to be dealt with, as the cost for betrayal is death. the player can then ask "Who is the overseer?" and the leader will tell them that he doesn't know who they are, he doesn't see them, or hear them, he sends his minions to do the dirty work. If the persuade attempt fails the leader will saying "I think you are mistaken" and attacks the player.(Completing the quest.) Sub-Option 2: "Your Blood"Which makes the 3 Argonians hostile (see "Option 2" for outcome)Option 2: "I've spilled the blood of many Argonians you will join them" Which makes the 3 Argonians hostile killing themThe leader will also be carrying a "Safe key" in the captains room is a safe "The redemption's safe" in here will be 2000 Gold coins and some gems. Also the leader will have a mysterious message "We are watching", signed "The Overseer". (Completing the quest) 3 (Hunt for the Huntress)From this point onward Jorrvaska is locked and all companions will be inside, a mercenary will be stood outside, if the player talks to him, he will tell the player that the companions aren't allowing anyone inside, and that Aela the Huntress had been kidnapped. If the player is a companion they can say to the mercenary that they are a companion and that you could help. He'll suddenly recall you, and allow you entry, If the player isn't a companion they can request to help, the mercenary will agree to let you help. The quest "Hunt for the Huntress" begins.The player is directed to a place in the middle of the tundra, upon arrival there will be two dead argonians, the journal will update, telling the player to return to the mercenary and tell him what they found.The player returns to the mercenary, and the mercenary says to the player "Not here not now, under the drawbridge outside is the entrance to a sewer, meet me there", and runs off.The player enters the sewer he's knocked unconscious.They wake up in a cage above a grate, where they can see aela below, led on a stone slab. The mercenary walks up to the player and goes "Nice work, so you where the one who killed the traitors Jaree-ra and Deeja, I'm impressed but to take on the redemption was your mistake, we control more than you know, we have no use for an asset like you, so you can rot in here"The mercenary walks off an leaves the area, the sound of fighting emerges and vilkas walks into the room, if your a companion he says "Good to see you in one piece, let's get you outta there" if your not a companion he will just unlock the cage and say "If you spirit is strong let us fight together and kill these monsters".The player has to fight through the sewers to reach Aela, once all enemies are beat vilkas frees aela and they both thank you, Aela gives the player a "Scrawled Note", saying "I should head back to jorrvaska, but this should help you find what you're looking for", The scrawled not indicates overheard discussion of the guards, one mention a thalmor agent hiding in the ratways of riften. The quest ends. 4 (One Thalmor Please)The quest "One Thalmor Please" begins, the journal entry and quest makers point to the thalmor agent in the ratways, he's a high-elf but wears a full helmet and body armour to hide his identity. If the player talks to him, he will explain that the thalmor had plans and to cripple the nords, by experimenting on the women, who would then return to their homes and slaughter there friends and families.He also reveals that he was at the thalmor attack that took the prisoners from the argonians. If you ask him where the prisoners are he will refuse to tell the player until the player has done him a favour. He's heard that a thalmor search party is in riften looking for him, your asked to plant evidence in strategic locations that point to riften's jail, the player then has to talk to the search party and point them to the first piece of evidence, they will then be distracted in the jail.Returning to the agent, he will ask if it's safe and will follow you out of riften, once the player is some distance from riften he says he can make it on his own, but tells the player where the thalmor took the slaves. The Quest Ends. 5 (The Experiment)Coming Soon The Argonians General Appearance:Red Skin.spiked hair (no baldness).Slightly taller than the average argonian.Bandit Style ArmourMale and FemalesGeneral Weapons:Crossbow, steel bolts and steel daggers for MarksmenSteel Sword and shield for swordsman.Flames and Frost spells for mages.The Bodyguards:Elven Armour (No Helmets)Enchanted Elven greatswords (One with fire, one with frost)Green SkinSpiked HairMaleThe Leader:Black Dawn guard armour (Like what the orc messanger wears (Full suit including full helm)Enchanted Dagger of ShockEnchanted Dagger of fiery soul trapSlightly Smaller than the average arogonianFemaleGreen Skin Edited April 25, 2015 by majesticmadman Link to comment Share on other sites More sharing options...
majesticmadman Posted April 6, 2015 Author Share Posted April 6, 2015 (edited) Update to Idea 1:Extended the quest information to fit into skyrim, rather than just being a random event meaning the quest is more intresting to do.Also I've added information about the band of argonians at the bottom of the OPPlans:To make the quest overall better and to link to "Light's Out" more so the player can find out more about Deeja, Jaree and the blackblood maruders.To link extend it so the rescue of the prisoners of the thalmor are included.A special weapon will be rewarded at the end of the arc.To wipe out the blackbloods.To wipe out the redemption.and add a final quest where the player goes to the source to stop the argonians once and for all. Edited April 7, 2015 by majesticmadman Link to comment Share on other sites More sharing options...
mrhulk14 Posted April 23, 2015 Share Posted April 23, 2015 i would be able to voice sam for you! well if he's male lol! if you want to send my a line of his i could send you a voice sample :) Link to comment Share on other sites More sharing options...
majesticmadman Posted April 24, 2015 Author Share Posted April 24, 2015 i would be able to voice sam for you! well if he's male lol! if you want to send my a line of his i could send you a voice sample :smile:Well all of those above are female, I was gonna make that and then do a seperate quest arc for male followers Link to comment Share on other sites More sharing options...
mrhulk14 Posted May 6, 2015 Share Posted May 6, 2015 Well let me know when you start on the male followers, i might have a few good ideas i can share! :) Link to comment Share on other sites More sharing options...
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