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New weapon mesh causes clothing to float around?


OriginalJ4Y

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OK to start i recently tried to remember how to edit a weapon mesh by simply adding a suppresser to an existing model. The problem is the extra part shows up fine in Nifskope but not the geck then when i load the game the clothing I'm wearing starts floating above the PC head and the weapon still doesn't show the added part (suppresser)?

 

If anyone could help i'd really appreciate it as I'm hardly an advanced modder. :(

 

Thanks

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this is a rather good tutorial on how to add a silencer to a gun

it's made for Fallout 3, but aside from the folder paths being a little bit different, it should work in the same way

 

try following this tutorial, and see if it works properly after you do

 

Hmm ok it worked fine, but i always remembered from back when i first got FO3 that doing it like that never worked?

 

Thanks anyway and would the same method work with say scopes?

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well, it should, but it would require a different step in the GECK

you will need to check the Has Scope box (and if what you are creating ISN'T a weapon mod, DON"T check the From Mod box, or whatever it is called)

then you will also need to set the path of the scope (the actual sight, when you look into the scope) which you could do if you, let's say, copy the path of an existing scope (like the sniper rifle's scope or something)

 

the best way to do this is just try and see if it works

it should work well, if you'll do it properly

 

however, just thought of one thing that might be a problem

i'm not sure that scopes are made as different models (like the silencer is)

if they are, then it's not a problem

if not, then it might be a little bit harder to do

i can't say for sure, as i haven't tried this before, but i think that trial and error should work fine for now (or you could ask someone who might know better than me)

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well, it should, but it would require a different step in the GECK

you will need to check the Has Scope box (and if what you are creating ISN'T a weapon mod, DON"T check the From Mod box, or whatever it is called)

then you will also need to set the path of the scope (the actual sight, when you look into the scope) which you could do if you, let's say, copy the path of an existing scope (like the sniper rifle's scope or something)

 

the best way to do this is just try and see if it works

it should work well, if you'll do it properly

 

however, just thought of one thing that might be a problem

i'm not sure that scopes are made as different models (like the silencer is)

if they are, then it's not a problem

if not, then it might be a little bit harder to do

i can't say for sure, as i haven't tried this before, but i think that trial and error should work fine for now (or you could ask someone who might know better than me)

 

Thanks for the help although it doesn't really solve the problem of why blender created meshes dont work. :S

 

One other thing though, i don't suppose you know if copying the sighting node to a model without one would let it use Iron Sights?

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