Samustus Posted December 9, 2010 Share Posted December 9, 2010 (edited) Let's say I have 2 relatively adjacent rooms. In one room water is coming out of a tap into a sink and is making a quiet(ish) 'running water' sound. In the next room I can hear that running water through a meter of rock and concrete. How do I keep that running water sound localized to it's own room? I know there are 'Acoustic Spaces' that you can create a background sound, but that's a general sound for the whole space and not directional sound which gets louder when you get closer. Right? Perhaps I've misunderstood them. I also know about placing sounds, but those seem to be omnidirectional and will pass through walls and reach whatever is in it's radius. However, if I make the radius too small, then I have to be unrealistically close up to the water to hear it running. Is there any way to define a boundary for sound not to pass? Edited December 9, 2010 by Samustus Link to comment Share on other sites More sharing options...
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