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Rigging Mesh to Skeleton


yoba333

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Okay, so basically I'm trying to animate my new robot mesh I created. But the problem is, since he's a robot, I don't want him to deform and animate like a living creature would. How would I do this?

I still want him to be able to walk and fight however.

Edited by yoba333
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You will want to experiment with some stuff. import the skeleton.nif

 

I use blender and i dont know 3dsmax or any of that stuff, but if you want a part to be rigid then weight all the vertices the same. 100% to a bone or 50-50 to 2 bones or whatever.

Then you have bendy parts inbetween the rigid parts.

 

With the skeleton.nif you will be able to use pose mode to manipulate the skeleton and see how it will deform without having to put it in the game.

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