Jimmayus Posted April 7, 2015 Share Posted April 7, 2015 The title says it all, really. I feel like making it so each recipe has a slot for a fade-touched mod and a HQ crafting item would A) make the HQ crafting items actually worthwhile, and in fact quite valuable, and B) would make a lot of the lesser-used fade-touched items suddenly very relevant. I guess a lesser alternative would be to simply have a masterwork slot in each recipe, but then everybody would just used fade-touched items. However, that's probably way simpler than decoupling fade-touched and HQ craft items. Link to comment Share on other sites More sharing options...
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