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Masterwork slot on all recipes + decouple fade-touched from HQ craft chance


Jimmayus

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The title says it all, really. I feel like making it so each recipe has a slot for a fade-touched mod and a HQ crafting item would A) make the HQ crafting items actually worthwhile, and in fact quite valuable, and B) would make a lot of the lesser-used fade-touched items suddenly very relevant.

 

I guess a lesser alternative would be to simply have a masterwork slot in each recipe, but then everybody would just used fade-touched items. However, that's probably way simpler than decoupling fade-touched and HQ craft items.

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