Glenstorm Posted December 10, 2010 Posted December 10, 2010 How do I use the "Run Havok Sim" functionality in GECK? What is it's purpose? I read somewhere its used to drop items to the ground in the render window. But nothing happens after I select a newly created reference object in the render window and press the Havok button. Thanks in advance.
jhardingame Posted December 10, 2010 Posted December 10, 2010 Run havok sim just turns on any havok objects and animated effects in GECK.For example, those dust storms you see in game? If you put down the static mesh that creates that effect inside of GECK, it will look like a standstill mesh. Hit 'run havok sim' and the animations and such will play. Also, any movable objects(also known as Havok objects) you have lying around will move if you, for example, move the position of a box/crate, and it hits into the havok object.
Glenstorm Posted December 10, 2010 Author Posted December 10, 2010 Run havok sim just turns on any havok objects and animated effects in GECK.For example, those dust storms you see in game? If you put down the static mesh that creates that effect inside of GECK, it will look like a standstill mesh. Hit 'run havok sim' and the animations and such will play. Also, any movable objects(also known as Havok objects) you have lying around will move if you, for example, move the position of a box/crate, and it hits into the havok object. Thank you. So what should I do if I drag in a reference to a weapon to a map (interior) and then need for it to fall down naturally due to gravity? Currently it's floating in the air (even when viewed in game) and although I can change its co ordinates and stuff, it would be better if it appeared resting naturally on the ground.
davidlallen Posted December 10, 2010 Posted December 10, 2010 So what should I do if I drag in a reference to a weapon to a map (interior) and then need for it to fall down naturally due to gravity? Press "F" to make it fall.
Glenstorm Posted December 10, 2010 Author Posted December 10, 2010 Thank you! Was looking for that one for a long time.
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