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How to change scope texture of weapons


Glenstorm

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When you examine a weapon in GECK and the "has scope" box is checked, that mean when you go to the zoomed view (right mouse button) you are not looking at the weapon itself anymore, but rather an entirely separate NIF, most of which are big screen obscuring black walls, with a hole in the middle where the shapes and textures forming the actual "scope view" go. If you want to change the way the scope looks in that view, you need to change that file/direct it to use a different one in the GECK.

 

Some scopes are nothing more than a textured plane, some are the plane and several layers of discs for the lens and reticule. Exactly what to change, depends on the specific scope you're trying to alter. scopes are in their own place(textures too), just like the gun NIF and textures are each in their own place. Locate the proper locations of the one you wish to alter, and start from there.

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When I click the EDIT button near the Nif file textbox (inside the Has Scope frame in geck), it brings up a dialog on data folder (one where the mods go). How do I ask it to load another scope which is already present inside the bethesda bsa files?
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