SumYunGaiBoi Posted April 7, 2015 Share Posted April 7, 2015 (edited) Hi everyone. So, my goal is to make a mod that changes all the speech checks in fallout new vegas into fallout 3 style speech checks. I now know how to do these with geck, but when the speech check fails, all the npc's im talking to just say "That's not gonna work on me" without audio. How can i make it so that when the speech check fails, the npc is going to say the original dialogue with audio? I've tried to find a way to fix this but havent found a solution. My english is pretty bad, so don't laugh if you find some grammar errors :tongue:Thanks :D Edited April 7, 2015 by SumYunGaiBoi Link to comment Share on other sites More sharing options...
DopeChuck Posted April 7, 2015 Share Posted April 7, 2015 I'm not totally sure how to do this exactly, but you could try setting dialogue conditions for the check dialogue. The pass dialogue would be something like if the players ActionValue for whatever skill is greater than or equal to the required check, it passes, otherwise if it's less than the required amount, it goes to a fail dialogue you write, you can put the two together in the same topic since it will only play one. Link to comment Share on other sites More sharing options...
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