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"Moving player home" Help needed


paha989

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You could make one at each possible destination, initially disabled. When the player selects a destination, enable the instance at the destination location, disable the others, and teleport the player. That's how the bullet train in Coito Ergo Sum works. Script would look something like this:

FlyingMachine1REF.Disable
FlyingMachine2REF.Enable
player.moveto DestinationMarker2REF

If the machine will have a playable interior cell, just add doors in the cell which link to the exterior locations. If the player must be inside to operate the machine, you don't need to teleport them.

FlyingMachine1REF.Disable
DoorToLocation1REF.Disable
FlyingMachine2REF.Enable
DoorToLoaction2REF.Enable
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