Nemowski Posted December 10, 2010 Share Posted December 10, 2010 I've been having issues with CFWNV, none of the pistols are holdout, even though they are all listed in NVImprovedHoldoutWeapons list... and I guess scripting it is the only way to do it. The problem is, I've never made a single script, so I was wondering if someone could give me a short ''tutorial'' of it. I know where to make scripts and I figure the holdout script has same pattern for all weapons, with just 1 or 2 variables. So, could someone write it down please? Thanks in advance. Link to comment Share on other sites More sharing options...
oreo27 Posted December 15, 2010 Share Posted December 15, 2010 I'm bumping this request too. Let' say, for the purposes of example, that we'd like to have the assault carbine to be added in the list through scripting, how will the script look like? Thanks. Link to comment Share on other sites More sharing options...
xGESPENSTx Posted December 21, 2010 Share Posted December 21, 2010 (edited) In G.E.C.K. scroll to the bottom of the "Object Window" use the filter and type NVHoldout and select "All*" then double click the formlist, then you can drag and drop all the weapons you want into it (If you don't drag and drop G.E.C.K. WILL CRASH.), then go back to "All*" and type into the filter NVImproved and repeat for that formlist. (Second one is for if your sneak lvl is above 50.) Edited December 21, 2010 by xGESPENSTx Link to comment Share on other sites More sharing options...
Recommended Posts