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T-51b re-imagined...


r4y30n

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OK, here are the results.

 

(PS: Ignore the color problems/glitches, that's a custom texture I've been messing with.)

 

Tested for both variants, problems exist for both of them. Mostly it's working like a charm, but there are some issues I've encountered. Below is a list of them:

 

http://k1307.hizliresim.com/1c/9/q2c2u.jpg

 

Pauldrons clipping when blocking with a melee weapon

 

http://u1307.hizliresim.com/1c/9/q2c4k.jpg

 

Back view of pauldrons. Flipping problem as in the vanilla armor. It's there as well.

 

http://k1307.hizliresim.com/1c/9/q2c5u.jpg

 

Another view of pauldrons.

 

http://u1307.hizliresim.com/1c/9/q2c6l.jpg

 

Minor clipping when aiming a pistol. Not a problem for the player character.

 

http://u1307.hizliresim.com/1c/9/q2c7f.jpg

 

Another view of clipping.

 

http://o1307.hizliresim.com/1c/9/q2c4z.jpg

 

Flipping problem when aiming a rifle. Again, it happens for the vanilla armor as well, bigger size makes noticing it easier.

 

http://u1307.hizliresim.com/1c/9/q2c7v.jpg

 

Not a very good shot of the problem, upper body floats "a little".

 

http://o1307.hizliresim.com/1c/9/q2c8f.jpg

 

Minor clipping problem with a holstered pistol.

 

 

http://o1307.hizliresim.com/1c/9/q2c9l.jpg

 

Another view of clipping.

 

Thanks again.

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For pic #1 (clipping of pauldron front with super sledge) I can try reducing the bottom of the pualdron.

 

For the flipping/floating pauldron if it's in teh vanilla model as well I may not be able to do a great deal about them. If I weigh part of the back of pauldrons where the bolt is to the torso, the pauldron mesh is going to stretch/deform quite a bit. The real problem is that in real life the armor would limite your range of motion, but in fallout all the animations are the same whether your nude or wearing armor like a tank. It's too bad there isn't a way to change character animations on the fly for very heavy armor.

 

Possibly I could bring the lower back end of the pualdrons (the sections with the big bolt) in closer to teh body. It wouldn't stop the floating but the gap would be smaller. Unfortunately I can't bring it in too much without it submerging into the back of the breastplate.

 

I'm not too sure why the upper body is floating, but I can try parenting the skeleton to teh mesh again.

 

With one of the mods I'm working on I have additional holstered weapons (left hip for example) and I can change the mountpoint depending on what type of armor is worn. Bringing the weapon further out for heavy armor, leaving it close to teh hip for lighter or no armor. But the default holstered pistol mount point is (I believe) controlled by the game engine, so I don't believe I change that. But I can bring the thighs in & make them a little narrower at the upper & outer quads. That's probably the only solution....

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Actually, the only thing that really bothers me is the pauldron flipping. Every other glitch is harmless for the player character, but even with the vanilla armor that flipping problem completely destroys your immersion. Why does only T51-b have that? Other armors are just fine.

 

About your mod, liked the idea. Not for this mod only, but additional holstering options would be quite nice.

 

Maybe we should look for modders who can build a completely new T51-b from scratch? Because whatever you do, the game engine will just limit the quality of your beautiful work with glitches, clippings etc. Currently I'm also watching some Blender tutorials but I'm nowhere close to accomplish such a complex thing like that. Maybe we should open a new thread with a title [MODDERS NEEDED]?

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