Proximitus Posted April 8, 2015 Share Posted April 8, 2015 I'm on a mission to create a vault western themed armor, made from pieces of other armors.I added the pieces one by one and each time, I checked ingame whether or not it was working. The models seemed fine and everything moved along with the rest of the body, as it should be. But, after adding the last 2 items, the shinpads en the left upperarm raider piece, some chunks have been missing in the duster (randomly..). So I was wondering if someone knows what causes this? The model seems fine, and nothing has been changed in the texture. I've added a picture, so you guys can check it out for yourself http://s24.postimg.org/srrhnp41w/Screen_Shot6.jpg Link to comment Share on other sites More sharing options...
Nephelus Posted April 9, 2015 Share Posted April 9, 2015 (edited) Image not loading. Re-uploaded on imgur: http://i.imgur.com/hiL8aga.png It looks like some of the normals on your armor have been flipped. I'm not sure why this would happen if it looked fine before. I know that if you import an armor, select all the vertices and use Remove Doubles this can happen sometimes. See below Just imported: http://i.imgur.com/Ora3Ms9.png With doubles removed:http://i.imgur.com/avsrubZ.png If you've applied a texture to the mesh in Blender it should be obvious but if not, there's no way to tell until you get it in game.Do you have textures applied to your stuff in Blender? To fix the flipped normals, you'll have to select each face and use W -> Flip Normals. Edited April 9, 2015 by Nephelus Link to comment Share on other sites More sharing options...
Proximitus Posted April 10, 2015 Author Share Posted April 10, 2015 I searched online and came across a little file on the fallout wikia, they were mentioning that it could be a wrong dismemberment modifier issue. But it's fixed now! Did the process again and no more gaps :) Link to comment Share on other sites More sharing options...
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