Noggog Posted December 12, 2010 Share Posted December 12, 2010 I've installed a lot of mods over the ages... and uninstalled a great deal too. Sometimes I don't use OBMM, and when I uninstall a mod's esp the textures and meshes remain in my oblivion folder. I could go reference which files it added and manually delete them, but then what if they replaced files shared by a mod that I do use? Anyway, is there any utility built into OBMM, Wrye, or something else that can run through my active mods and pick out files that aren't referenced by any mod? Link to comment Share on other sites More sharing options...
rdamstrom Posted December 12, 2010 Share Posted December 12, 2010 such a utility would be useful indeed but to my knowledge there is none. tes4files might offer some help. it can remove esp's and mesh/texture data for that esp. shared data would be broken though, but it moves it to another folder in case you want to move something back. it can also make bsa file's from an esp. which might help to manage some of these mods a little better, http://www.tesnexus.com/downloads/file.php?id=8489 Link to comment Share on other sites More sharing options...
Smooth613 Posted December 12, 2010 Share Posted December 12, 2010 This is a perfect example of why everyone should use BAIN, Wrye Bash's installer. It lists and keeps track of all files related to each mod you install. You have options to override and underride other packages without completely reinstalling. And when you uninstall it "rewinds" to the previous state in case another mod had previously installed resources that had been overwritten. There's just too much for me to list about why BAIN is by far the superior installation method. I can only suggest you do your research and start using BAIN. Some links to get you going... TESIV:POSItive BAIN An Understanding Wrye Bash Pictorial Guide for Newbies BAIN Mod Installation Projects Link to comment Share on other sites More sharing options...
Noggog Posted December 12, 2010 Author Share Posted December 12, 2010 Killer! I'll look into BAIN asap. Thanks! Link to comment Share on other sites More sharing options...
David Brasher Posted December 12, 2010 Share Posted December 12, 2010 You could just go Nihilist. Delete 100% of your meshes and textures. Then go reinstall all the meshes and textures from the compressed downloaded files of all the mods you still want to run. If you are into making mods, you should unpack the vanilla Oblivion meshes and textures first and then install all the mod meshes and textures on top of them, overwriting where necessary. But chances are that your computer has plenty of hard drive capacity and there is no real reason to worry about unused mesh and texture files sitting on your computer. Link to comment Share on other sites More sharing options...
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