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annoying bushes inside my tent


davidlallen

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I have placed a tent at a spot in a wilderness cell, where there are a number of plants and rocks around. When I walk into the tent in-game, there are a number of bushes growing out of the floor, intersecting with my mattresses and other clutter. However, in geck, there are no bush objects nearby to the tent. Is there some random process which causes bushes to grow in otherwise empty areas? How can I adjust this so that my tent won't have bushes inside?
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The plants/grass from landscape textures don't show in the GECK. The textures are painted on using the Landscape Editor ("H"). Some landscape texture have plants/grass, some don't. The ones that do usually have "Grass" in their name - or "NoGrass" to denote the grassless version.

 

You need to paint on a texture with no grass (like dirt) over the grass texture, under the tent. There's a limit of 7 textures per "quad" (hit "B" to see cells, each cell has 4 quads [1/4ths - 4 small squares]). You will have to delete a texture from the list ("I") if the max is reached for the quad you want to paint dirt onto.

 

Or you could just delete the grass texture for the quad(s) that has the tent. But it will leave hard lines that should be blended in.

 

You might not be able to see your changes from afar unless you generate the LOD - which is tough.

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Thanks and kudos. That was exactly the problem. One followup question: is there a way to see the name of the current texture painted at some point? I "guess" the texture with the bushes is the one which has "sage" in the name, but is there any way to tell? Often I like to wander around ingame to find something with the right look, then go into geck and copy that particular effect, object, etc, or texture.
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Not really. If you have the Landscape Editor open "H", you can hit "I" to see which are used - but that's about it.

 

In FO3, I made a temp world where I painted on 1 texture per quad and then went in-game and snapped a screenshot. Then opened the screenshot and labeled the textures so I could tell which was which and what it looked like.

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