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~bad karma


hungryHippo5

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My karma level just went from Very Good to Good after killing every Legion dude @ Cottonwood Cove (that didn't change my karma level). What changed it was 'stealing' from the buildings & such afterwards (didn't even take 50% of the items).

 

So let me get this straight, taking stuff from evil dead guys is BAD KARMA?!?

 

Don't understand or appreciate this... wot can I do 2 raise my karma b4 the battle of hoover dam? have done almost EVERY side-quest already

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Stealing is stealing, killing is killing, I don't see why it matters what or from who.

 

As a wise man, Fat Tony, once said:

 

Is it wrong to steal a loaf of bread to feed your starving family?

What if you have a large family, is it wrong to steal a truckload of bread?

What if your family doesn't like bread? They like... cigarettes.

 

No one thinks they are evil, you know...

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Well then dish out some bad karma for massacring a bunch of guys with a sniper rifle from half a mile away 'cos in truth, they really didn't stand a chance against you did they? You just slaughtered them for XP or because they were in your way. . . :dry: Edited by frank lee
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Stealing is stealing, killing is killing, I don't see why it matters what or from who.

 

Yeah that's what's dumb, it DOES matter from whom you steal. It is bad to steal from the Powder Gangers, but it's fine to steal from other people.

 

I also don't see why you're given good karma for essentially murdering someone from a long way off before you even know what they look like (powder gangers, vipers etc).

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I see what Frank is saying, and I personally would give my family the smooth smooth flavour of Laramies.

 

But it doesn't work that way in fallout. Killing IS good if it's the right people in fallout. Stealing should be too.

 

But there are so many ways to get good karma, that stealing barely makes a dent anyways. Before striking it big in the casinos I used to sell anything that wasn't bolted down. Apparently that's what a paragon does

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Killing IS good if it's the right people in fallout.

 

 

(Sighs) I'm with Regis on this, there's killing in battle, then there is murder. So if I get points for overcoming the Legionnaires who try to bushwhack me around the place, can I have some karma for putting my guns down and taking them on mano a mano? Being as the poor things only have a bit of leaf-spring or whatever that machete thing is made of, and I can (and have) offed them while they're just specks on the horizon.

Karma is supposed to be the justice of the universe. . . Or have I got that wrong too :blush:

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Karma is supposed to be the justice of the universe. . . Or have I got that wrong too :blush:

 

Yea, I suppose it is. But then things become horribly subjective. Some would argue that sniping from a distance and confronting head-on still amounts to murder in the end. Did the player kill them for XP? or go mano-a-mano for the joy of close combat carnage? or avoided head-on conflict because that would amount to suicide? Is avoiding confrontation when you have the means to dole out hot-justice wrong because it is self-centered? I sneak attacked everyone in Vault 3 (they were not hostile to me). Do I lose karma for my underhanded methods, or get karma for removing from the wasteland people who killed the vault dwellers in cold-blood?

 

I guess what is required is a suspended sense of disbelief. Just have to assume that removing the wasteland of the scourge of feral ghouls, raiders, and powder gangers adds to the balance of karma in the universe. And that stealing from your foes is just evil because the implication is that you killed them for their stuff as opposed to doing it because they are evil (still doesn''t explain why stealing off of a corpse is karma neutral, but stealing the sugar bombs from their camp is bad...)

 

Or some talented person with a strong moral compass can make us all a mod to address these issues....

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Systematizing ethics into roleplaying games cannot ever be realistic, because in the real world, ethics are not objectively scored and tallied. This is another abstraction like weapon wear that some people will be fine with, and some people will not be fine with - personally I hate the karma system in general, and specifically how it just isn't very consistent, but on the other hand it's a game, so :ermm:
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