Jump to content

Dirty mod Help


knightofyourlife

Recommended Posts

Hi All

I have a bit of a problem.

When I was introducing a new mesh and forgot to make a new ID. I have now lost the 01 defult static Mesh.

Not that this is a problem and it is not what I would call real dirt, But I would like to put it back.

Please do not tell me to go back to a backup of my mod because That is far to much work to lose and if that is the only way to fix it the work is worth far more than a Static 01 defult., and I would then just forget about it.

 

Please help

 

Thank you for your time

 

Knightofyourlife

Edited by knightofyourlife
Link to comment
Share on other sites

Hi All

I have a bit of a problem.

When I was introducing a new mesh and forgot to make a new ID. I have now lost the 01 defult static Mesh.

Not that this is a problem and it is not what I would call real dirt, But I would like to put it back.

Please do not tell me to go back to a backup of my mod because That is far to much work to lose and if that is the only way to fix it the work is worth far more than a Static 01 defult., and I would then just forget about it.

 

Please help

 

Thank you for your time

 

Knightofyourlife

 

TES4Edit is your friend! :)

 

With it you can load in your mod, look at the entry that you made that was in error, and change the formid for the item in your mod from 00xxxxxx (overwritten Oblivion stuff) to 01xxxxxxx (new your mod stuff) thereby restoring your default static whatever.

Link to comment
Share on other sites

TES4Edit is your friend! :)

 

With it you can load in your mod, look at the entry that you made that was in error, and change the formid for the item in your mod from 00xxxxxx (overwritten Oblivion stuff) to 01xxxxxxx (new your mod stuff) thereby restoring your default static whatever.

 

Thankyou Shadowfen

 

Knightofyourlife

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...