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Vanilla Roads/Landscape Textures Bug?


Deadmano

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Hey guys,

 

So I'm have a very weird issue over here, having installed well over 20GB of graphical mods so far using MO, I suddenly realized that roads in some parts of the game had this insanely weird rough edge/cut off/shadow bleed whatever you want to call it. Now I thought first obviously this is an incompatibility between two texture mods, due to it now blending in with each other. So I start disabling my texture mods one by one, but soon realize it ain't that. So I go and disable ENB, try again, nope. I go and delete my .ini files and have Skyrim re-create them from scratch, nope. Lastly, I go and restore a CLEAN unmodded version of Skyrim files, try again, no deuce...

 

Now I am hoping someone here is able to assist with what could possibly be wrong here... Or what I may be missing, please see below for the images of what exactly I am talking about...

 

By the way, I have uploaded 2 of my saves where the issue is encountered (as you load it), so if anyone has a clean install of Skyrim (hopefully everyone else is using MO...) would they be as kind as to check for me if they get the same issue on their game/on my save? I've never heard of textures/glitches like this being kept on a save, but then again I have heard of stranger things...

 

Save 1: http://www.filedropper.com/issue1

Save 2: http://www.filedropper.com/issue2_1

 

Road Textures:

 

 

Now this one is strangely annoying, as I come up the road of Whiterun, the mountain piece ahead as you can see in the image within the spoiler below simply "disappears" and will appear when you are closer. I have never heard of or seen this before?

 

 

 

 

Is it normal for roads to miss a chunk of their actual cobble or "texture"?

 

 

 

 

I find it very hard to believe that Bethesda would just leave things like this, after so long...

 

And before you ask about my system specs etc. just know the above screenshots were taken WITHOUT ANY MODS or ENB, PURE VANILLA, on the Ultra preset. System of a 4th gen i7, two GTX 980's (only running a single one due to ENB issues/Skyrim engine) with 16GB of RAM so it shouldn't have issues, then again I have seen the game run perfectly on far lower specs! Like I said, prior to this I was running the game with over 20GB of texture replacers, highest ENB preset and many SKSE tweaks to allow for all graphical load to be done through ENB vs the engine, never had a crash for hours on end especially when I was stress-testing with "player.setav speedmult 1000" as I loaded up cells on the fly. So now we are going back to basics to try and solve the most mundane of issues, wow!

 

See below for what my game currently looks like. I can try and ignore the above, but it really breaks immersion and bothers me, other than that there are no other issues whatsoever. :sad:

 

 

 

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So doing a little research of my own regarding the textures for the ground, I came across something weird... Obviously the parts we are having trouble with are simply textures stuck down, they can be enabled/disabled, and by doing this test, here is what I found:

 

 

 

 

The first image is with that conflicting piece disabled, which to me I could really live with, LOL! The 2nd is it being enabled, for the brief few moments it is added to the game again it looks perfect... The 3rd and final image is when it is fully loaded, and what it seems like the culprit is shadows, or rather the way the game adds the shadows to these specific parts... Because suddenly it just appears and "boom" shadowed in all the wrong places which makes it stick out against the neighboring textures... Strange however is that this is all vanilla, all clean files... :/

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  • 4 weeks later...

I just wanted to log in and say YES. I am having the EXACT same problem and it's driving me CRAZY ! I use Realvision 2.69 and I've disabled all the landscape textures out there. I've tried to install snow mods, road mods, every one of them possible, and it's STILL happening ! Can ANYONE out there lend us a kind hand with this???

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  • 2 years later...
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