captainwolfos Posted December 14, 2010 Share Posted December 14, 2010 Well, I have recently been put on a mission to create a mod with custom meshes, created in Blender. After watching and reading through several tutorials, I thought it would be smooth sailing after getting the basic gist and having a whale of a time playing with the several hundred buttons. Obviously this was not meant to be. After learning to import/export .nif files into Blender, I thought that the best idea would be to edit a pre-existing mesh, just to see what I could do. Unfortunately, of the several options for import I have in the drop down menu, .nif is not included on either import or export. My question is as thus: Why? Why is there no .nif option, and what can I do to remedy this. Thanks in advance to anyone who reads/replies to this. It's really bugging me. ~Captain Link to comment Share on other sites More sharing options...
heavywaters Posted December 15, 2010 Share Posted December 15, 2010 You need to install the "Blender nif scripts"... Link to comment Share on other sites More sharing options...
captainwolfos Posted December 15, 2010 Author Share Posted December 15, 2010 I have. I've got the Blender .nif scripts, PyFFI, Python... I've got the latest Blender, version 2.7.1 of Python and I even tried reinstalling PyQT via a separate download. Nothing seems to work. And Blender doesn't seem to recognise that I've installed Python about a half dozen times, either. I keep getting a black box saying that some scripts won't work, but it's 'continuing happily'. Link to comment Share on other sites More sharing options...
heavywaters Posted December 15, 2010 Share Posted December 15, 2010 If nif isn,t on the export list some thing is installed wrong. It sounds like you have bigger problems though.... Link to comment Share on other sites More sharing options...
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