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My game freezes when I try to play Silgrad Tower


strinxy

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I finally get around to installing Silgrad Tower on my game. When I try to play it, everything loads like normal, then the journal pops up telling me I need to get to the hotel. After I get rid of the window the game just freezes. It doesn't crash, it just freezes. This happens every time, and I don't know why.

 

Here's my load order.

 

Oblivion.esm
Silgrad_Tower.esm
Cybiades.esm
AWS-Core.esm
Francesco's Leveled Creatures-Items Mod.esm
Francesco's Optional New Items Add-On.esm
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
CyrodiilUpgradeResourcePack.esm
FCOM_Convergence.esm
CURP_Controller.esm
CM Partners.esm
Unofficial Oblivion Patch.esp
DLCShiveringIsles.esp
Francesco's Optional Chance of Stronger Bosses.esp
Francesco's Optional Chance of Stronger Enemies.esp
Francesco's Optional Chance of More Enemies.esp
Francesco's Optional Leveled Guards.esp
FCOM_FrancescosNamedBosses.esp
AWS-ShiveringIsles.esp
Natural_Weather_by_Max_Tael.esp
Natural_Habitat_by_Max_Tael.esp
Natural_Water_by_Max_Tael.esp
JOJOeffect.esp
StandingJOJO.esp
Crowded Cities 15.esp
DLCHorseArmor.esp
DLCHorseArmor - Unofficial Patch.esp
DLCOrrery.esp
DLCOrrery - Unofficial Patch.esp
DLCVileLair.esp
DLCVileLair - Unofficial Patch.esp
DLCMehrunesRazor.esp
DLCMehrunesRazor - Unofficial Patch.esp
DLCSpellTomes.esp
DLCSpellTomes - Unofficial Patch.esp
MaleBodyReplacerV4.esp
Francesco's Optional New Adventurers.esp
Bob's Armory Oblivion.esp
FCOM_BobsArmory.esp
Oblivion WarCry EV.esp
FCOM_WarCry.esp
Oscuro's_Oblivion_Overhaul.esp
FCOM_Convergence.esp
FCOM_RealSwords.esp
Mart's Monster Mod - No Blood.esp
Mart's Monster Mod - No Undead Rise.esp
BrotherhoodRenewed.esp
DukeCity.esp
HeartOftheDead.esp
Kragenir's Death Quest.esp
KDQ - Rural Line Additions.esp
KvatchRising.esp
Silgrad_Tower.esp
TheElderCouncil.esp
DLCBattlehornCastle.esp
DLCBattlehornCastle - Unofficial Patch.esp
DLCFrostcrag.esp
DLCFrostcrag - Unofficial Patch.esp
Knights.esp
Knights - Unofficial Patch.esp
Cybiades.esp
CybiadesDungeon.esp
Mighty Umbra.esp
Origin of the Mages Guild.esp
FCOM_MightyUmbra.esp
Natural_Vegetation_by_Max_Tael.esp
Quest Award Leveller.esp
RealisticForceMedium.esp
Smite of Order.esp
MidasSpells.esp
Midas OscuroGems.esp
No psychic guards v1.2.esp
actors_in_charge.esp
ActorsInMadness.esp
ActorsInEmotions.esp
77_Umpa_Animation.esp
Better Redguard v2.esp
IDKRRR_C_race.esp
bgBalancingEVCore.esp
bgMagicEV.esp
bgBalancingEVOptionalFangs.esp
bgBalancingEVOptionalMoreEyes.esp
bgBalancingVanillaGMSTArmorPenalty.esp
bgBalancingVanillaGMSTMagickaRegeneration.esp
bgBalancingEVOptionalBetterRedguards.esp
bgBalancingEVOptionalFCOMAdditions.esp
bgBalancingEVLAMEAddition.esp
bgIntegrationEV.esp
Bashed Patch, 0.esp
More_Generic_Faces-1903.esp
AWS-Main.esp
TEC_4ERA_Dialog_Filter.esp
k_HOD_RBP_patch.esp
Tales of the Madhouse.esp
77_Umpa_Arts.esp

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Since this mod was only released about 48-72 hours ago, it's highly unlikely anyone has much, if any, experience with this mod. With that said wouldn't it make sense to report any issues in the Official Silgrad Tower Release Thread? Since that's where the developers hang out and will actually notice the issue. There is also a Silgrad Tower website.

 

Good luck.

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