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Modded weapon black texure


Audioviper

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Do you have the correct shader flags enabled?

 

In NifSkope > BSShaderPPLightingProperty

 

Shader Type = SHADER_DEFAULT

Shader Flags = make sure at least these are checked,

 

  • SF_Specular
  • SF_Skinned
  • SF_Remappable_textures
  • SF_Shadow_Map
  • SF_ZBuffer_Test
  • SF_Multiple_Textures (not sure if needed)

 

  • SF_Environment_Mapping (if using environment map)
  • SF_Alpha_Texture (if model utilizes transparency)
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I managed to figure it out! In the export options, there was a button named "Windows Envmap" that I had checked. Unchecked it and everything sorted itself out! I thank you all for your efforts to aid me, and as previously said, I greatly appreciate it! Have a good one, fine people! Stay classy.

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