imu333 Posted April 17, 2015 Share Posted April 17, 2015 Do you have the correct shader flags enabled? In NifSkope > BSShaderPPLightingProperty Shader Type = SHADER_DEFAULTShader Flags = make sure at least these are checked, SF_SpecularSF_SkinnedSF_Remappable_texturesSF_Shadow_MapSF_ZBuffer_TestSF_Multiple_Textures (not sure if needed) SF_Environment_Mapping (if using environment map)SF_Alpha_Texture (if model utilizes transparency) Link to comment Share on other sites More sharing options...
MartinPurvis Posted April 17, 2015 Share Posted April 17, 2015 Not sure in that case Link to comment Share on other sites More sharing options...
Audioviper Posted April 18, 2015 Author Share Posted April 18, 2015 I managed to figure it out! In the export options, there was a button named "Windows Envmap" that I had checked. Unchecked it and everything sorted itself out! I thank you all for your efforts to aid me, and as previously said, I greatly appreciate it! Have a good one, fine people! Stay classy. Link to comment Share on other sites More sharing options...
MartinPurvis Posted April 18, 2015 Share Posted April 18, 2015 Glad to hear it bud Link to comment Share on other sites More sharing options...
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