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A kicking hotkey mod


marimbatimba

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I realize that there are already things like the Khan Trick, Legion Assault, Ranger Takedown and Scribe Counter, but what I mean is you should be able to perform a simple kick even while you're holding a weapon. I'm sure at some point it's happened to you that an enemy has got the drop on you while you just started to reload. In this situation it's really useful to have quick solution to put some distance between you and them without having to change weapons.

 

Thoughts?

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but what I mean is you should be able to perform a simple kick even while you're holding a weapon. I'm sure at some point it's happened to you that an enemy has got the drop on you while you just started to reload. In this situation it's really useful to have quick solution to put some distance between you and them without having to change weapons.

There's a idle kick animation made for vats (vid);

 

 

 

http://youtu.be/IxkF3r3gKPE

 

 

 

I believe it may be possible to chain that to a weapon via a hotkey. I'v never done it so this is a "in theory" thing.

 

Alternately there are animation replacers that have martial arts kicks for normal hand to hand, but they replace all animations whether by the player or npc (I would think). If you interested in it, and think the vats kick animation is decent, I can look into how do-able it is (with my limited skill set on animations).

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If you interested in it, and think the vats kick animation is decent, I can look into how do-able it is (with my limited skill set on animations).

 

 

Yeah, that'd be great! I always play in first person so it's not like I would see the entire kicking animation anyway, just the leg moving up. Thanks!

Edited by marimbatimba
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Yeah, that'd be great! I always play in first person so it's not like I would see the entire kicking animation anyway, just the leg moving up. Thanks!

 

 

That may be a complication. The first person and third person skeletons are significantly different. Many 3rd person animations won't work with the first person skeleton, and the vats animations are all third person. I'll do a bit of research and see if I can find a solution.

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You have to make a first person kick animation. When you kick using third person view it works fine with a hotkey if you kick in first person view with a third person animation, your head will turn (most of the time) 90 degrees without the animation working. There isn't a solution unless you make first person kick animation.

Edited by maybenexttime
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You have to make a first person kick animation. When you kick using third person view it works fine with a hotkey if you kick in first person view with a third person animation, your head will

yep already covered that ground in my previous post

 

There isn't a solution unless you make first person kick animation.

Nah, havn't leanred to animate as of yet, hope to find the time soon. I need to do a bit of research, as I recall a animation replacer that had some martial arts kicks in it. Once I track it down I'll see if it has first person animations, permissions etc.

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you can't see your foot, in first person, you can only see your arms, it should be hardcoded

Yeah the torso and teh fallout nif's legs are all part of the upperbody NiTriShape (whereas the arms aren't, which is why they are visible), so I suppose in that respect they are hardcoded since the engine recognizes anything begining with upperbody (upperbody, upperbody01, etc) and doesn't render it in 1st person. but there's ways around it. For instance you can get around that with enhanced camera (or if you just split the legs and anything else you want from the upperbody TriShape of the mesh and rename it to legs and what have you).

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