firefly101 Posted December 16, 2010 Share Posted December 16, 2010 Hello, I have a small CM mod I made that adds many NPCs. Everything works like it should with only a few bugs now and then that correct themselves with the cm partners script I guess. But I have some NPCs that when I fast travel to certain Spots like the stables outside of bruma that they will revert to their original clothes and the armor I gave them is gone. But whats weird there are other units that dont do this. I have tried to see the differences but there arent any. I use a copy and paste method. Can someone help me out if this happened before to others or can someone look at my mod and Find out why they are doing this? I have units that are in armor and even when replaced they seem fine, only my peasants that are used as recruits have a problem. And all of them seem to have this problem. My mod has over 400 NPCs for the player to use, but only these few seem to be the problem. I have been testing and can reduplicate the problem with the NPCs but I can find a fix for them. http://www.tesnexus.com/downloads/file.php?id=29640 Thanks Firefly Link to comment Share on other sites More sharing options...
firefly101 Posted December 17, 2010 Author Share Posted December 17, 2010 Just a reply for others that may have the same problem. It seems to be a bug in the CM Partners script. I know I am not the only one who has had this happen. What causes it is unknown, but it relates to adding the same mod with changes and loading saved games. By Unloading the mod then saving the reactivate the mod and load the vanilla saved game it seems to function as normal. This is only one of many wierd little bugs CM partners has. Sometimes menus will disappear or characters will follow when you tell them to break up. Random but still bugs. Hope this helps casual gamers that are having this problem. Link to comment Share on other sites More sharing options...
Recommended Posts