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WIP: Syntyche's Cavern New Armor Meshes


SickleYield

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Not bad. I didnt expect them to look like that. I was expecting... well bracers with chain texture. But never CHAIN bracers!

Good job, dont stop :), the meshes look wonderfull. At least you can see them in Nifskope (Im having a bit of trouble with that).

Eager to see next meshes.

 

If you have a mesh problem, email me at [email protected]. I'm no CuteUnit, but I can sure help with basic starter stuff, having done it myself approx. three billion times since... Let's see... May?

 

Is this version of the swordblade better? Nothing I can do about the handle texture b/c the UV map is screwy, alas. Maybe I'll make a new handle. I always create sword blades and handles as two mesh parts, because you would not BELIEVE how much easier that makes texturing them.

 

http://SickleYieldmods.psychodogstudios.com/lastsword1.jpg

 

http://SickleYieldmods.psychodogstudios.com/lastsword2.jpg

 

 

 

I had a forehead-slap moment when I realized the manual for the game has all these neat runes right on it... And GIMP has a calligraphy brush.

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If you have a mesh problem, email me at [email protected]. I'm no CuteUnit, but I can sure help with basic starter stuff, having done it myself approx. three billion times since... Let's see... May?

 

Il start over a few times and try again before I get there. Dont want to bother people with already too much work on their shoulders for my problem.

 

 

I cant see the IPB files you uploaded. All I get is the legendary red X on white square.

 

May I suggest using http://imageshack.us/ or www.photobucket.com in order to dysplay your images? Personally I use the first one because you dont need to create an account... But pop-ups are annoying!

 

(PS: I made a sword too! I find weapons much easyer to model than armors/clothing.)

 

I know what you mean by easyer to texture them. I used your Make a custom Sword tutorial on wiki and I noticed o_O.

 

Awaiting fixed picutre link or something.

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I cant see the IPB files you uploaded. All I get is the legendary red X on white square.

May I suggest using http://imageshack.us/ or www.photobucket.com in order to dysplay your images? Personally I use the first one because you dont need to create an account... But pop-ups are annoying!

(PS: I made a sword too! I find weapons much easyer to model than armors/clothing.)

I know what you mean by easyer to texture them. I used your Make a custom Sword tutorial on wiki and I noticed o_O.

Awaiting fixed picutre link or something.

 

Custom UV mapping is always going to be a pain in the bum, which is why I don't do it for my armor - just the weapons, because it's so much harder to adapt a default mesh to that use. With the armor I start from the Bethesda body meshes and delete/subdivide/move, which is okay if you want a more fitted look (which I do). If I wanted the ugly convex breastplate look I'd probably adapt from game armor or try to go from scratch, but that would take a long time (like it doesn't already).

 

Dunno why some people can see the IPBs and some can't, but I am absolutely not going to use imageshack. I might try moving them back to my subdomain on Unforgotten Realms instead of the new Psychodog Forums one I just got. Or I might use the PF one just for mod hosting and the other one for images. You can see my previous images, right?

 

Anyone else have trouble seeing the Psychodog ones, or are Tiberiu and I the only ones looking at this thread? :|

 

You might try this thread on NifSkope for help with the most common problems I've seen on Blender export:

 

http://www.niftools.org/forum/viewtopic.php?t=771

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Photobucket's always worked great for me. I *am* curious, though, as to how ImageShack manages to bypass Firefox's pop-up blocker.

 

Yeah, but Photobucket loads very, very slowly.

 

Can you see this?

 

http://SickleYieldmods.psychodogstudios.com/lastsword2.jpg

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You can see my previous images, right?

 

I can see your images from your 2nd, 3rd and 4th posts (all on first page).

 

With the armor I start from the Bethesda body meshes

 

I never though of that. Good idea Sickle!

 

You might try this thread on NifSkope for help with the most common problems I've seen on Blender export:

 

I didnt had any of those problems, but it sure gave me a heads up.

 

My problem was I only configured the scripts on import, and forgot export :blush: .

 

Works fine now, I made 3 sword meshes. I was going to test them in the game, but the cs wiki was down so I couldnt read the NifSkope tweaking part.

 

or are Tiberiu and I the only ones looking at this thread? :|

 

There is always someone else watching... Hiding in the shadows... Ahhhhh imageshack pop-up attack!

 

as to how ImageShack manages to bypass Firefox's pop-up blocker.

 

Ooooh Party Poker *click*!

 

 

Will you make a weapon to go with that royal dragon (?) armor?

 

Edit: I can see the sword =). You posted before me.

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Why does the cool-looking sword say "FORE"? Is its secondary use as a golf club?

 

Those are, in fact, actual game runes. It's the angle. Please believe me. I hate golf. :(

 

That sword is actually for the Last Resort armor. I'll make another sword and shield for the Sea Dragon set, although again, I'm not as good at swords. Hopefully my new techniques in UV mapping will provide slightly better results for the next project.

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I know they're game runes...I merely translated them.

 

Coming soon: Disney-style subliminal rune messages that say "Send money to SickleYield so she can buy 3dsMax 9 and quit using #(*# unsupported open source programs."

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