spawn690 Posted October 8, 2006 Share Posted October 8, 2006 My scripting experiance is getting somewhat...okay i mean i can make working scripts myself nothing fancy but they work for the mods i make, AI i am under.....average at starting to learn. but what boggles my mind is why one aspect of my mods never work The "Reanimated Eyes" are enacted only on a few creatures or NPCs have them.They are black backgrounds and dark blue pupils if you are unfamilar with them. Well i add them to a few races that i want to use them and when i add a npc with them, in the constructionset they look fine, and when i mark them as playable they look fine. but when i go to the npc that i gave them to it does the werid eye thing, where the eye roll up and it shows on the bottem any ideas on this? it works on my the new character and construction set...so why not in game on an npc? -Shane Link to comment Share on other sites More sharing options...
Vagrant0 Posted October 8, 2006 Share Posted October 8, 2006 My scripting experiance is getting somewhat...okay i mean i can make working scripts myself nothing fancy but they work for the mods i make, AI i am under.....average at starting to learn. but what boggles my mind is why one aspect of my mods never work The "Reanimated Eyes" are enacted only on a few creatures or NPCs have them.They are black backgrounds and dark blue pupils if you are unfamilar with them. Well i add them to a few races that i want to use them and when i add a npc with them, in the constructionset they look fine, and when i mark them as playable they look fine. but when i go to the npc that i gave them to it does the werid eye thing, where the eye roll up and it shows on the bottem any ideas on this? it works on my the new character and construction set...so why not in game on an npc? -Shane I havn't done much playing with the staff, but that may just be how those eyes react. Something either hardcoded to that specific set, or something with the texture that causes that effect in game. In the CS there isn't the standard look/eye contact thing going on, everything just looks forward. You might want to try making a new character with those eyes, and looking at yourself from 3rd person (not durring creation or inventory mode) while your character is looking at something. Link to comment Share on other sites More sharing options...
GBHis Posted October 8, 2006 Share Posted October 8, 2006 Hmm. Does {player.look *REF*}crash the game?There's a nice console-command called TFC or TFL that gives you full control of the camera. Link to comment Share on other sites More sharing options...
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