newg Posted December 16, 2010 Share Posted December 16, 2010 Ok, first major mods I have: Fook2FWEBOEWMK FOOK 2 and FWE work together, It used to crash but I've determined the problem was actually being caused by one of the compatibility plugins. Anyways, WMK seems to not work, I also have every patch I can find that makes these compatible. The one for BOE-WMK, two for FWE-fook2 One for BOE-FWE one for WMK- Fook2 and a plugin i made my self with fo3edit (just right click> create merger patch) Anyway, when I go to a work bench and select weapon mod kits, it keeps saying "this weapon cannot be modified" But I know it can, because the Mk.16 Scar from fook2 is entitled in the game "Mk.16 SCAR-L [sC] [sI] [LS] Note the extensions in the '[ ]' those are weapons that have already been modified using WMK, but yet I cannot open the already modified weapon in WMK workbench. To be clear, BOE has craft, which also alters the workbench, and since I didnt using any WMK parts in the game for a while, i noticed after I installed BOE (tho since I didnt test it for a while, that is installing other mods before boe, BOE might not be the problem) Ok so the point is, with those major mods installed, WMK doesnt work. Those are the only mods I have that alter the workbench as well. Link to comment Share on other sites More sharing options...
sacanagem Posted December 21, 2010 Share Posted December 21, 2010 Hi!Does anybody knows were i can find the mod "weaponmodkits - fwe master release.esp"???I'v tried on fallout3nexus.com search tool but with no success.SO if u have it, tel me what is the name or send me the link?Tks a lot! Link to comment Share on other sites More sharing options...
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