mindboggles Posted April 16, 2015 Share Posted April 16, 2015 So I'm working on my 8th custom creature with all going well, built the skeleton in 3DS rigged the mesh and sorted out the dismemberment then exported both. Built the body part data and it appears in the game without any issues, I can select it in VATS and shows the proper dismemberment sections, problem comes when I kill it and I get CTD. I went over the rigged mesh and everything seems okay (did catch two unweighted vertices). Normally I've used the minimal amount of collision bodies and those parts of the rigged mesh skinned to bones without collision have just gone along for the ride when it dismembers. Then I went full crazy and built collision bodies for most of the skeleton and setup a truck load constraints in case that was the issue, but no change. I don't think it's a mismatch between the dismemberment groups and the collision bodies because usually the game will CTD as soon as it tries to load it if it that's the case. The thing that really bugs me is that I hit this problem when I first did my Dalek's but it was so long ago I can't even begin to remember how I fixed it. I could cheat and use destruction data and substitute in dummy meshes but I'd like to find out what's happening here in case it happens again. Link to comment Share on other sites More sharing options...
mindboggles Posted April 16, 2015 Author Share Posted April 16, 2015 I feel so stupid, after wasting a whole day on this problem notching up what must be a record number of CTD's I finally twigged to the problem. I didn't make an mtidle without it the game will not make the creature come to life and if you try to kill it before it lives the game will reliably CTD. Link to comment Share on other sites More sharing options...
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