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How to troubleshoot mods...


allbread

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I just reinstalled FNV and have the latest versions of various mods (FOOKNV, NVSE, New Vegas Bounties, Goodsprings Expansion, Companion Sandbox, Real Time Settler, Wasteland Defense, a bunch of companion mods and many others...) installed. I have enough mods installed where the complexity of troubleshooting incorrect behavior of a single mod is somewhat beyond that of simply using FOMM to activate/deactivate possibly conflicting mods. Another issue I am running into is that FNV takes awhile to load (I'm guessing this also has something to do with the various mods I'm running or possibly that I'm launching through NVSE) and this delay makes troubleshooting via FOMM (i.e. modify load order -> restart).

 

Is there a way I can "debug" a mod or at least take a look at what might be happening in-game?

 

I guess what I'm looking for is, when various game mechanics/addons go wacky, a way to isolate the problem as it relates to a particular mod (instead of just scrolling through a list in FOMM and taking a guess). Currently I'm running into a problem where I cannot start dialogue with various companion/NPC mods (i.e. Cassandra in Goodsprings as an example)... outside of FOMM how can I troubleshoot this?

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