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Alok - Dilon (Arise - Dead)


pgir001

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Durnehviir went to the Ideal Masters to learn Necromancy. His form of Necromancy didn't stem from The Ancient Dragon Language, Not fully anyway. But from the same sources as everyone else's. He, of course, modified it to suit his own methods. I'd like a mod where he teaches the player his methods. He can continue to teach the player new words after Soul Tear by either summoning him or by visiting his perch in the Soul Cairn (he can use a Thu'um on that wall like Paarturnax does, or just teach it). However, where this differs from other Words of Power is that no other dragons really knew Durnehviir's Words so Dragon Souls won't be enough to activate them. So some other means to uncover their meanings are needed. For example. Durnheviir can teach the player Undead Summoning, but the player can't just spend 3 Dragon Souls and get it. Yes, the souls are needed to power the word, but the meaning must be unlocked similarly to how Durnehviir originally learned it. In this case, it's easy enough to say the player needs to find all 3 spells in the Soul Cairn. And the 3 words together would summon all 3 at once. I also think that this form of Necromancy should be tied to the Conjuration Tree since it's not entirely of the Dragons. So certain perks and skill levels will also affect the outcome of his Thu'ums.

 

Other ideas for more Thu'ums.

 

A Shadow Cloak - A magic affect somewhat similar to Boethia's mail armor effect but maybe a health transfer instead of poison and including a mage armor effect as well.

 

Bound Daggers - They can apply necrosis.....Damage over time as well as be perked for Soul Trapping in Conjuration. Thinking a different model of bound weapon. Something black.

 

Undead Summoning - AS explained above. Maybe the Twin Souls perk could allow it to be used twice. Although 6 minions might be a little OP. I was thinking something like requiring unspent dragon souls are needed in reserve to maintain multiple summons. So if the player only has 4 unspent Dragon Souls, then only 4 minions are manageable. Maybe maxed at 6? This could apply to Soul Tear as well.

 

Soul Recall - Any mob successfully soul trapped by Soul Tear has it's "pattern" remembered. Thus, if the player trapps a bandit, he can summon an undead bandit.

 

Life Leech - Something like the Vampire Lord's Drain Life.

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