Jermungand Posted December 17, 2010 Share Posted December 17, 2010 Anything I make with facegen is saved as a single facegen file. Do I need to purchase facegen to produce facial textures and head meshes as seperate files? Link to comment Share on other sites More sharing options...
WastelandAssassin Posted December 17, 2010 Share Posted December 17, 2010 (edited) well, i can't be sure how other people have done thisi know that ThrottleKitty has created a different head mesh, and i guess he didn't have to use the FaceGen for this (you can open the meshes in NifSkope, then export to a 3D modeling program, and edit it through that program)as for textures, i don't know how they could be made, to fit the head, but i guess it's trial and error i would suggest you to contact ThrottleKitty, and ask him how he did itthis is probably the best answer that you will be able to find Edited December 17, 2010 by WastelandAssassin Link to comment Share on other sites More sharing options...
RGMage2 Posted December 17, 2010 Share Posted December 17, 2010 There is a program called Facegen to Oblivion that will put your fg files into an Oblivian savegame. It is included in this mod http://www.tesnexus.com/downloads/file.php?id=29908 along with some fg files you can try. Putting a new headmesh into Oblivion requires a whole other level of skill and there are not too many people who could help you with that. But most importantly, above all else, I'm pretty sure ThrottleKitty is a he, not a her. Link to comment Share on other sites More sharing options...
WastelandAssassin Posted December 17, 2010 Share Posted December 17, 2010 But most importantly, above all else, I'm pretty sure ThrottleKitty is a he, not a her. seriously??i was sure that it was a she i was talking about..... ok, after checking his profile, i stand correctedthanks for that info, i'll edit my post :) Link to comment Share on other sites More sharing options...
Jermungand Posted December 17, 2010 Author Share Posted December 17, 2010 (edited) Hmm... no. I just talked to throttlekitty. He's not even aware if it's POSSIBLE. Edited December 17, 2010 by Jermungand Link to comment Share on other sites More sharing options...
WastelandAssassin Posted December 17, 2010 Share Posted December 17, 2010 in that case, it's probably how he did it (using the full FaceGen, i mean) so i guess this cannot really be donehowever, you can see that there are many face textures that people have made, that use either the normal head meshes, or TK's head meshesso i suppose you could just make a new texture with the changes you wanted (if the head is usable for your idea, that is) whatever the case, good luck to you Link to comment Share on other sites More sharing options...
Jermungand Posted December 18, 2010 Author Share Posted December 18, 2010 I have another idea. When you import a face from facegen into Oblivion, where does the data pertaining to that face get saved? The way I figure, Oblivion may be seperating the texture from the mesh, conforming the faces' data to the way face data is normally configured within the data files. That way Oblivion can actually load the information. If this is the case, could the converted face files be retrieved? Link to comment Share on other sites More sharing options...
RGMage2 Posted December 18, 2010 Share Posted December 18, 2010 I think all it really does is tell the existing head mesh how to morph to approximate the shape you achieved in facegen. What you could do is what I did with my Navatar mod, which was to import Head06 into Blender and use the sculpt tools to reshape the mesh. If you look at the nose on the Navatar Head06 mesh you will see how different it is. It is a lot of work, but if nothing else you will have some fun and probably learn a few things along the way. Link to comment Share on other sites More sharing options...
throttlekitty Posted December 22, 2010 Share Posted December 22, 2010 (edited) Thought I might look this thread up after the PM. It was worded a bit funny and I thought someone had pirated FaceGen Customizer and was asking me for help using it. Not the case it seems. What is it exactly that you're trying to do? It sounds like you're either wanting to transfer a face you made in FaceGen Modeler into Oblivion for a player/npc face, or you want to access the resulting face model and texture for a given face? For the former, the FG Exchanger app was already linked. The model/texture for a face isn't stored as an actual model/texture*. RGMage2 is correct, .fg files or Oblivion plugins/saves just store the slider value in a big chunk to be interpreted whenever needed. It all happens in memory; instances of the model/texture are modified by the sliders to produce the shapes and tones. NPC faces can however be baked out to files, so you do get access to the difference textures that way. Scanti has a little tool for combining them into the base textures. But more important than my gender is that I'm spelled entirely in lowercase. :P Edited December 22, 2010 by throttlekitty Link to comment Share on other sites More sharing options...
Jermungand Posted December 22, 2010 Author Share Posted December 22, 2010 (edited) I intend to replace the game's basic racial face textures and head models with a new set. For this I need to retrieve the data from my facegen creations in the form of texture and mesh flies. Edited December 22, 2010 by Jermungand Link to comment Share on other sites More sharing options...
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