Eiries Posted December 18, 2010 Share Posted December 18, 2010 The fact that they're building their own engine means the game will only be as difficult to mod as they want it to be. That being said, I wouldn't lose too much sleep over it. I'm sure it will be fine. Link to comment Share on other sites More sharing options...
MadMike710 Posted December 18, 2010 Share Posted December 18, 2010 I don't see this as a bad thing.. It only took me about a week to learn the Gamebryo's CS.Every time I used it I felt limited, there was just not enough things I could to with the Construction Set. Hopefully this would change that and I'm sure Bethesda has thought hard about this. Link to comment Share on other sites More sharing options...
Povuholo Posted December 18, 2010 Share Posted December 18, 2010 I just hope they keep the same scripting language more or less. :P Link to comment Share on other sites More sharing options...
Kendo 2 Posted December 18, 2010 Share Posted December 18, 2010 Maybe a new engine will be the shot in the arm NV missed. I think a new engine will drive imagination and new mods and ways of doing things will result. And hopefully, this new engine will address the horrible skeleton rigging we've had to endure so far. Link to comment Share on other sites More sharing options...
Zaldir Posted December 18, 2010 Share Posted December 18, 2010 I just hope they keep the same scripting language more or less. :P Yeah, that is my biggest concerns... I'm not great with the language GameBryo is using, but I know it, and I can use it - I'd hate to be having to learn a new one. But at the same time, it could be good, giving us new possibilities and such. :) Link to comment Share on other sites More sharing options...
hlvr Posted December 18, 2010 Share Posted December 18, 2010 The engine is really outdated. Just compare how it looks with rather new games (or rather old, like Crysis, haha). I think the worst possible reason to keep hold to an old, really bad-looking (compared to newer ones), buggy with bad performance engine, just so that fans could make mods easier. It may sound harsh, but it's the truth. With Fallout NV, I noticed a lot of people commenting on the youtube previews about the bad, outdated graphics. New and much better possibilies of engines are open for Skyrim. I really see no good reason not to use them. Astonashing graphics from a new engine, combined with Bethesda's well-known superpower for creating great atmosphere in the games, is a dangerous combination. Link to comment Share on other sites More sharing options...
stealtrecon Posted December 18, 2010 Share Posted December 18, 2010 I'm guessing the scripting language will be similar to the old engine none the less. And if its not, it will be easy enough learning the new one, because scripting really isn't that hard. Its only hard if you believe it is. Link to comment Share on other sites More sharing options...
Zaldir Posted December 19, 2010 Share Posted December 19, 2010 Yeah, Scripting Language is just like ordinary language - if you are inspired to learn, it will go smooth (mostly), but if your uninspired, it will be a long and tedious path. :) Link to comment Share on other sites More sharing options...
jhardingame Posted December 19, 2010 Share Posted December 19, 2010 And hopefully, this new engine will address the horrible skeleton rigging we've had to endure so far. OH YES PLEASE! And hopefully the new skeletons will actually have face bones, that way, custom races can REALLY be custom! Link to comment Share on other sites More sharing options...
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