TheBlob2 Posted April 17, 2015 Share Posted April 17, 2015 a mod that makes it so how far your character has to be before a location is 'discovered' dependant on your character's survival skill, and with very low survival skill there is a chance a location won't be added at all Link to comment Share on other sites More sharing options...
sullyvanj93 Posted April 17, 2015 Share Posted April 17, 2015 I've never thought about that, but that is absolutely spot on realistic. I love this idea. Link to comment Share on other sites More sharing options...
TheBlob2 Posted April 17, 2015 Author Share Posted April 17, 2015 I've never thought about that, but that is absolutely spot on realistic. I love this idea. does that mean you will do my request? Link to comment Share on other sites More sharing options...
devinpatterson Posted April 17, 2015 Share Posted April 17, 2015 I think it's the iMapMarkerRevealDistance. If so pretty easy to script if you want me to take a shot at it. Link to comment Share on other sites More sharing options...
devinpatterson Posted April 17, 2015 Share Posted April 17, 2015 BTW if anyone wants to do this before me (since I'm kind of swamped) and it *is* iMapMarkerRevealDistance, then it's just NVSE's SetNumericGameSetting. Link to comment Share on other sites More sharing options...
TheBlob2 Posted April 17, 2015 Author Share Posted April 17, 2015 BTW if anyone wants to do this before me (since I'm kind of swamped) and it *is* iMapMarkerRevealDistance, then it's just NVSE's SetNumericGameSetting.no, I don't mean the distance before you see the marker on the compass, but how far you have to be before the "you have discovered X" message pops up and you get the XP boost Link to comment Share on other sites More sharing options...
sullyvanj93 Posted April 18, 2015 Share Posted April 18, 2015 if you give me a script to work with, devin, I'll go through all of the vanilla game locations and add them. cut down on the work load for ya a bit, but I'm afraid my scripting prowess is near zero :/ Link to comment Share on other sites More sharing options...
devinpatterson Posted April 18, 2015 Share Posted April 18, 2015 no, I don't mean the distance before you see the marker on the compass, but how far you have to be before the "you have discovered X" message pops up and you get the XP boost As I said in my previous post, I believe it is iMapMarkerRevealDistance. I beleive the distance before you see the marker on the compass is iMapMarkerVisibleDistance. The default for iMapMarkerRevealDistance is 1000, tell me how you want that in relation to survival skill and I'll put the mod together (ie 2000 at 100 survival, 1 at 0 survival etc). if you give me a script to work with, devin, I'll go through all of the vanilla game locations and add them. cut down on the work load for ya a bit, but I'm afraid my scripting prowess is near zero :/ No need, this single game setting should do the trick. Link to comment Share on other sites More sharing options...
TheBlob2 Posted April 18, 2015 Author Share Posted April 18, 2015 (edited) I had a crack at making a script for this, although I haven't tested it yet. any thoughts on the script, devin? scn BlobsSurvivalBasedNavigationScript float SurvivalTimer short SurvivalChecked ref PCSurvival ref PCPerception ref CompassDistance ref DiscoverDistance begin GameMode if Survivalchecked == 0 set SurvivalTimer to 20 set SurvivalCheck to 1 set PCPerception to player.getav perception set PCSurvival to player.getav survival set CompassDistance to ( ( PCSurvival + ( PCPerception * 10 ) ) * 10 ) set Discoverdistance to ( PCSurvival * 30 ) SetNumaricGameSetting IMapMarkerRevealDistance to DiscoverDistance SetNumaricGameSetting IMapMarkerVisibleDistance to CompassDistance else if SurvivalTimer > 0 set SurvivalTimer to ( SurvivalTimer - getSecondsPassed ) else set PCPerception to player.getav perception set PCSurvival to player.getav survival set CompassDistance to ( ( PCSurvival + ( PCPerception * 10 ) ) * 10 ) set DiscoverDistance to ( PCSurvival * 30 ) SetNumaricGameSetting IMapMarkerRevealDistance to DiscoverDistance SetNumaricGameSetting IMapMarkerVisibleDistance to CompassDistance endif endif end Edited April 18, 2015 by TheBlob2 Link to comment Share on other sites More sharing options...
devinpatterson Posted April 19, 2015 Share Posted April 19, 2015 I don't think I'd worry about a timer as this is a script that would probably be associated with a quest (and you can set the time on the quest for how oftern you want the script to fire off). Link to comment Share on other sites More sharing options...
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