johnthepatriot Posted December 17, 2010 Share Posted December 17, 2010 This is in reference to Wasteland Farmer... As it stands, the player sneaks, clicks on the fruit, and a plant appears. However, it appears in reference to the trigger object's rotation. I want it to appear upright no matter what the object's rotation is. Here is my current script: Quote scn WFNVFreshMaize Begin OnActivate if player.issneaking == 1 placeatme MaizePickable disable markfordelete else player.additem NVFreshMaize 1 disable markfordelete endifend Any ideas? Link to comment Share on other sites More sharing options...
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