Xavkitsune Posted December 18, 2010 Share Posted December 18, 2010 I have an idea for a huge new mod, incorporating races, weapons, and a new faction know as The Children of Nocturne. I am needing a full new weapon set, Fine Silver, complete with daggers, tantos, katanas, longswords, claymores, etc, as well as a complete custom set for the faction leader and the five highest ranking members. This faction is similar to the DB in that they act as assassins but for this mod the "jobs" are mainly protection, kill assassins, monsters, demons, etc. The high ranked missions are assassinations but not of "good" aligned characters, but more information will be added as this grows to a reality. I will need some one who is well versed in the lore of Oblivion to help me make it so that the faction can blend with the rest of the game. Like I said I wish for this mod to be fully voice cast, with possible translations, at least for subtitles if not actual voices. As for the races I am needing at least four renditions of a mythological creature race, the Kitsune, complete with 1, 3 , and 9 tailed versions of four main "elements" of kitsune, elements being first Void (shadow), second Celestial (light) Fire, Earth, Water, Air, etc. Mainly needing Void as two main characters of this mod are both special Void kitsune. the first is the one that shows the player as the leader, the other is seen as the final step to becoming the faction leader. I will need scripters as well as aid for literal script writing as Dialog is my worst form in writing... if any are interested I will continue bringing in information and getting reactions from those who help.I wish that if we get going on this to start the voice acting after February, as I will not get my better laptop until then. Link to comment Share on other sites More sharing options...
Goujoe Posted December 18, 2010 Share Posted December 18, 2010 (edited) I hope you realize just what it is you're asking. Trust me, I've only just started on my quest line mod, and even using as much as I can scavenge from the vanilla game it's still incredibly difficult and time consuming. Not to mention I don't see you say anywhere what you will be doing to contribute to the making of your idea. I'm sorry to say, but ideas alone, no matter how cool you think they are, are not nearly enough to get people to do the hard work for you. Also, as much as I hate shooting you down, most of the things you talk about already exist. I know there are Kitsune style races, A guild of deadra-prince worshiping assassins, etc. One thing I have very quickly learned since breaking into the modding sphere: Assume from the get-go that no one will do any work for you. While that may change somewhere down the line should you be able to produce something concrete and presentable to attract help, until then you should at least try to learn what you can. I'm a writer and a voice actor, and in a perfect world that's what I would focus on doing in making my mod, but for the time being I am going at it like I am the only team member. Modding takes a LOT of time and work, but the best thing to do if you want to get into it is learn all you can about it. My advice: If you have an idea, cut away as much as you possibly can, boil it down to the simplest aspect of it, and learn to build that. That also will help you to examine your plot and your quest line in order to determine what aspects are truly necessary, and what aspects serve no purpose. As the french writer Antoine de Saint-Exupéry once said, quite accurately: "Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away." When it comes to something as complex and difficult as modding, those are words to live by. I'm not telling you all this to discourage you from working towards your idea, I'm telling you this so that if you're truely willing to take your creative endevore all the way, that you know just what it is you're getting into. Edited December 18, 2010 by Goujoe Link to comment Share on other sites More sharing options...
Xavkitsune Posted December 18, 2010 Author Share Posted December 18, 2010 I do realise what I am asking, and TES 5 should be out before the beta is even finished. and yes I know of some of the mods you spoke of, but none of the race modes com close to the myth, most are just what people see in anime. the guild is not Deadra or Adeara worshiping but a complete community, similar to religious cult or hudderites, that are closed off from the outside, though this guild acts within the laws of the land while keeping their own laws for the community. You told me to cut down the mod to it's base, I though of what would make this worth while, cut the crap, and streamlined it from the third vision, first was too small to be worth it, second was too big, this one I have spent close to three months working out how it would work in D&D story line, read the oblivion tie in novel, then changed aspect to suit that of the tes universe. many aspects are not complete but have decent exposure to build on, which is the reason why I need others to help me. Link to comment Share on other sites More sharing options...
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