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Ripping NIF files


johnthepatriot

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<Content deleted by User>

 

I did not know that discussing this was a violation of the ToS. ...And yes, I solved my problem without forum help. Moderator, please delete this thread ASAP. I would do it myself if the method for doing so was readily apparent.

Edited by johnthepatriot
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well, if you look inside the game folder, you will see that all the files are packed in BSA archives

so you will have to extract these archives, if you want to use the contents

 

one thing though, from what i understand, if you extract the meshes of the character (the head, hairs and such) it will cause problems (ugly bald spots and such)

so you should either only extract the items that you want to use, or remove these folders after extracting (don't worry, the game will just use the items in the BSA, so no damage done)

 

hope this helps :)

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I have recently learned to do this. Please see my related questions with answers:

how to create activator with existing model?

activator object not working

The second one is a little tricky. If the particular nif you want to use, doesn't have collision geometry, then you won't get an "Activate" choice when you put the crosshair on it. Check in nifskope for a bhkCollision object.

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I agree that using some other modder's work without their permission is wrong. Unpacking bsa/esm files is legal and not a breach of any TOS, provided that you own the files you are unpacking, or you get permission from the owner before uploading anything based on it. So, assuming you own a legal copy of FNV, you can legally unpack the bsa/esm's it comes with.

Edited by davidlallen
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